Bolteh2

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i dunno, but all ssj trunk-models have a flat hair line just above the eyes

looks weird :/
 
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its awesome but......the hair needs to be all puffy and not in the ponytail,i know its styreta's head but maybe you can take a crak at it(look at crackerjack's sig)
 
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tweak his hair and give him huge shoulders,then it's perfect.
 
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thx for the input ill tweak him a bit when i come back from work round 8:00
 
The Viking
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will you also have it done his evening?
 
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Well, its not completely right, cause when trunks went ssj (and ussj) all his hair went up, so his pony tail should be up too.:)
 
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yes but when he went USSJ the ponytail came undone and all his hair went every where
 
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Fat Body

He looks way more fat then he does buff, you shouldn't just scale his body, you should move the verts in certain places only to give it the true effect. The hair is also way off, keep working on it and it might turn out real nice.
:yes:
 
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His Hair Looks a Bit Odd.....Hmmmm...Hes Not Supposed To Have Pupils And Itll be Great! Oh And Hes Gotta Be Buffened Up
 
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Hehe sorry to say this but he looks fat indead and the first time i saw the color pic from the side i thought "OMG ARE THOSE TITS???" hehe, the hair need to be changed a bit, but its probably just the start of it right? :p

Greets UniSol
 
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ya get rid od piupls and when he turns ussj he dosnt have the band in his hair his hair grows and sticks out
 
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ok thx guys and yes it is my FIRST edit ever, and my first time using milkshape3d, so considering i got some inspiration from you guys, seems im on the right track, thx, ill keep working on it, btw, is there any way i can somehow add another vertex to a face? that way i can make the hair seem more bendy than pointy without having to completely re-do the hair?
 
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I just wanted to point out.. only the body was edited to look like ussj.. but the hair is still normal non USSJ.. its just ssj? -_- boourns.. take off the pony tail to make actual USSJ?

or not gona bother?
 
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why should he erase the pupils? they only disappear when hes transforming
 

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