Amen to that.. but whatever floats their boat.. Cause Decompiling my maps will result in only many many errors seeing as how it doesn't decompile to well... It makes the r_speeds triple or worseOriginally posted by [-=S2k=-]DJ-R
i wont give anyone the permission to decompile one of my maps ...
i testet a decompiler and decompiled one of my maps ... damn, that decompilers really make much errors on the brushwork ... if you have 1000 brushes in the original rmf/map file, youll get 3000 in the decompiled one.
I only wanna look at it!Originally posted by DJ-Ready
/me is not gonny tell /you how! this is not stupid unreal engine where you can open every map in the editor ... dont try to steal other peoples work!