Does anyone know how to decompile a BF2 model? It's in .con format...
Ive searched google for at few days now.. I really need a "modern" professional model with 3-5k tris.. And pro skin UW maps etc...
I just need it so I can open it with max and get some screenies...
It's for a school...
I have that MSZ file and I just ddont know what program I need to read it with
I am guessing that its somesort of a model coding system but I just dont know what!
please help me out with that one
10x from ahead
I believe I asked something like this before in the past, but I never got a clear enough answer. I had wanted to use a pair of Trunks models that were made for 1.0 in 1.1, where all of the sword attack animations were replaced with the 1.0 melee animations. If there's someone that could either...
wwwwwwwaaaaaaazzzzzuuuuuuuuuuppp????
ok look i got now 3D max studio 5 and i got SMD import script and SMD export plugin.
ok i made this ssj2vegeta .
i do "Decompile Normal HL MDL file....." in ms but the prob in ms thet i cant save soo i did Decompile Normal HL MDL file..... to ssjvegeta and...
Ok, this the start im a noob:D so could any1 send me a model frome esf in milkshape formation? (ms3d) so i can see how it works? i have beeing reading all the Stickys... plz help me:D :cry: Send to me e-mail [email protected] :laff:
righty then... you know the .mdl's that are in the esf/models section.. the ones that are NOT in the player section like sbc.mdl.
im having problems with them and im shure many others do too..
you try it... decompile one of those models in ms3d then try and compile without chaging...
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