wip

  1. elcor

    Goku 3d model wip.

    Hello all, i am working to modeling goku in 3d max, at the moment i am very happy with it. But i need some advice to improve it and how to make the hair. here some pics: also i have more models i have made.post if you want see. thanks for the help
  2. FalconFury

    WIP (working in progress) beams start FX video

    http://www.youtube.com/watch?v=UPmu7gqsHA8&feature=g-u-u&context=G2566bd5FUAAAAAAAAAA Beautiful colorful beams are made in different glow.
  3. omnomnom

    Some of my artwork... (WIP for some)

    Comment... I guess... constructive critisim would help... a lot.
  4. P

    [wip] DBGT Goten

    Credits: Legs: NED (Future Trunks) Head + Hair: Super Vegetto (Gohan) Torso: CrackerJack (Pikkon) This is a model hackjob/skin edit using the Pikkon/Trunks/Gohan models included in the ECX addon. Can someone help me get this in game? I don't know if each character needs to have their own...
  5. S

    [W.I.P] CCI Piccolo

    Hi I have a piccolo transformation made Please write comments and rate it 0/10 Video: http://www.youtube.com/watch?v=NavqyrvzV6g MFG Secco9322
  6. Damaera

    Tenchi Bridge (Map for NNK) [WIP]

    Okay, so instead of posting my progress in my other thread, I'll create a separate thread just for the map I'm working on. So basically what I'm working on is a map for NNK, called Tenchi Bridge. It's the place where Naruto, Sakura, Tenzo, and Sai met Kabuto and Orochimaru. I've redone the map...
  7. D

    My second model (WiP)

    hi all just wanted to know what you think of my second model.. grtz
  8. wheres_

    Bejita!!!! (wip)

    Updates to follow!
  9. shadowcast

    WIP model (from my head)

    as said..no concepts really just modeled one polygon after another and came up with something i call...the...thing :D
  10. Z

    FMA -automail - W.I.P.

    Hey everyone! Uhh i am back from a looooong break with a little model WIP. The model is Edward Elric Automail - from the Anime - Full metal alchemist! This is a High count poly model, just to show of.. ###### UPDATE ###### ####### UPDATE ######## Video of the new improved look...
  11. Growler

    Kisame WIP

    Getting back into modeling. C&C. *edit
  12. Damaera

    Itachi! (WIP)

    Decided to contribute to the NNK Community Project by modeling Itachi. I haven't done much, but I'm pretty proud of what I've done so far. One of my best looking faces to date. More progress coming soon. :O
  13. Nemix

    Yamcha W.I.P.

    ok Grega wants me to show him i can do models from scratch ok so here he is like ... half done YAMCHA xD ... im going to die doing the texture
  14. shadowcast

    LBZ Vegeta WIP

    This is a model of vegeta for the LBZ project, for those who do not know of it..its a nice little fighting game with some nice graphics...LBZ comes from mixing Lemmings and DBZ characters anyhow enough of advertising :P http://img182.imageshack.us/my.php?image=front0001hb7.jpg...
  15. Viper

    [WIP] Magus

    I figured i should finish this model, so i made a thread for it... 2625 poligons, so far.
  16. Damaera

    WIP: Untitled Map

    Here's some screenshots of a map that I will be releasing in a couple of days. C&C is much appreciated like always.
  17. Z

    Zarp is back! :P - Ironman WIP

    Hey there long time no c :smile: i can c the esforces main page is down, is the mod closing down or :\ but here is my lates wip.. made in 3dstudio max 9 like the title says! I AM IRONMAN!!!! But now i am pretty new to 3Dstudio max.. sooo how do i map it ? so i can skin it :P over and...
  18. Doormat

    Bardock WIP

    Dunno what for is it, just felt like doing him ^^ Hair is a bish, but i think it went out pretty nicely. still needs some work and some parts added. Please crit.. p.s thanks Davidskiwan for a drawover he made earlier ;)
  19. SSJ4boneVegeta

    My first plugin - Water Splash W.I.P

    So couple months ago I said on the forum that i'd make a plugin where when thrown into a body of water, it would splash. Since then in April I stopped after having a bit of success with the coding. I've now picked it back up and have picked up where I left off with the coding. Most of the coding...
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