Hello all, i am working to modeling goku in 3d max, at the moment i am very happy with it. But i need some advice to improve it and how to make the hair.
here some pics:
also i have more models i have made.post if you want see.
thanks for the help
Legs: NED (Future Trunks)
Head + Hair: Super Vegetto (Gohan)
Torso: CrackerJack (Pikkon)
This is a model hackjob/skin edit using the Pikkon/Trunks/Gohan models included in the ECX addon. Can someone help me get this in game? I don't know if each character needs to have their own...
Okay, so instead of posting my progress in my other thread, I'll create a separate thread just for the map I'm working on.
So basically what I'm working on is a map for NNK, called Tenchi Bridge. It's the place where Naruto, Sakura, Tenzo, and Sai met Kabuto and Orochimaru. I've redone the map...
Uhh i am back from a looooong break with a little model WIP.
The model is Edward Elric Automail - from the Anime - Full metal alchemist!
This is a High count poly model, just to show of..
###### UPDATE ######
####### UPDATE ########
Video of the new improved look...
Decided to contribute to the NNK Community Project by modeling Itachi. I haven't done much, but I'm pretty proud of what I've done so far. One of my best looking faces to date. More progress coming soon. :O
This is a model of vegeta for the LBZ project, for those who do not know of it..its a nice little fighting game with some nice graphics...LBZ comes from mixing Lemmings and DBZ characters
anyhow enough of advertising :P
Hey there long time no c :smile:
i can c the esforces main page is down, is the mod closing down or :\
but here is my lates wip..
made in 3dstudio max 9
like the title says!
I AM IRONMAN!!!!
But now i am pretty new to 3Dstudio max.. sooo how do i map it ? so i can skin it :P
Dunno what for is it, just felt like doing him ^^
Hair is a bish, but i think it went out pretty nicely.
still needs some work and some parts added.
p.s thanks Davidskiwan for a drawover he made earlier ;)
So couple months ago I said on the forum that i'd make a plugin where when thrown into a body of water, it would splash. Since then in April I stopped after having a bit of success with the coding. I've now picked it back up and have picked up where I left off with the coding. Most of the coding...