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Ok, i have not finished the goku, but it is almost done!
Look:


The problem is the body.......... the body sucks :fight: :laff: :cry:
And I have also still to make a tail, but the tail isn´t the problem.... the problem is the animations from the tail!!!!! Wahhhhhhh, I don´t have any idea to make it o_O ......... but I will find a possibility!
I hope :p

Hm...... when I release the model..... can someone take Nuzzy´s body for it? I mean, you can have my head and you can have also Nuzzy´s goku- body ( I hope :fight: ) And you add a tail on his body, skin it and that it is! :laff:
Hm..... we will see^^
Please some crits^^
 
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Looks pretty good man
 
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nice modeling and skinning.
7/10 without the head.
 
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jesus...look at all of those polys in the hair! :shocked:

wut is total count? 4,000? rofl
 
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lol, the complete model have only 802 vertics and 2226 triangles :S
That means it has only 802 polys :S And no more :laff:

PS: My Clan- Page have now a new Design, a new Member and a new Name!!!! (also new Ranges, Rules....) Please visit it! :laff:
www.redsaiyan.tk
or under this url^^ (i have lot more^^):
www.element-x-fighters.tk

EDIT:
Thats because the skinmapping on the hair is wrongt.... i will fix it^^ :yes:
 
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not really, i think its the triangles that chooses

but still you can check the "polycount" thing in milkshape?
 
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the hair only looks high poly cuz its not a wireframe screenshot its a flat skinmap, meaning you will see all lines regardless, making it look like theres more lines then there really is,
 
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New update:





What do you think? :fight:

EDIT: He need new hands, lol, the hands sucks! :fight:
 
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its better skin wise, but even since your first thread, the body hasnt seem to have changed, it carries with it all the flaws it had since its incarnation, the pants from the front view look tight around the thight and then suddenly poof below the knees, and from the side view they are baggy all the way down, they dont match up,

the arms look too thin, from both views


and the hands aint that bad, a good skin could svae them, only part that nees fixing with the hands isnt really the hands at all, the wrist area just makes a jump to he hands,

and the skinned on belt still aint doin nothin for me, at least divide some edges up and making a belt like area if yoru not gonna model it on, the skinned on belt just looks cheap
 
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lol, i think i will make a new body... but what do you think about the head?^^ Is something wrong with the hair?
 
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the head aint bad, it could use a lil improvement, but at this point its probabaly the best thing on the model
 
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Great work Kreshi, keep it up. I think the head is perfect, Don't think you should redo the entire body but I'd say edit it.
 
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so is it all most done its very cool model :confused:
 
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I think his arms are too long and not "fat" (muscle fat, not real fat.... I hope you get it ^^) enough.

[Polygons are triangles in ms3D, the vertexes are the connection points, so take triangle count as polycount (you can a a bit above 3000 in HL..., otherwise unstable crashy blablabla just don't go over 300 hm..k? ^^)]
 
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the hair is great! :laff: i think you should just make him more muscular, upper-body wise. Great job so far!
 
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Ok, look at the new updates:



The muskels are bigger, the colour is chaged, many animations, and other bugs are fixed and i have also add new muskels on the chest! :fight:
What do you think^^
 
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I don't think his pants are entirely skinned yet. Kreshi, great model man!
 
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