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Hey,

I got my map all set up (its a basic model of what i want my map to look like though). I compiled it without error except that it took no time whatso ever and the map file is less then 1 kb in size.

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Program Files\ZHLT\hlcsg.exe"D:\Maps\kame.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering D:\Maps\kame.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
Using WAD File: \sierra\half-life\esf\pldecal.wad
Using WAD File: \sierra\half-life\esf\cached.wad
Using WAD File: \sierra\half-life\esf\esf.wad
Using WAD File: \sierra\half-life\esf\namek.wad
Embedding textures from WAD File [\sierra\half-life\valve\zhlt.wad] into BSP
Using WAD File: \sierra\half-life\valve\cached.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\fonts.wad
Using WAD File: \sierra\half-life\valve\gfx.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\pldecal.wad
Using WAD File: \sierra\half-life\valve\spraypaint.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\valve\zeditor.wad
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Program Files\ZHLT\hlbsp.exe"D:\Maps\kame.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


0.00 seconds elapsed

----- END hlbsp -----



Anyway, Now when i open up ESF and create a multiplayer game and open this level, half life shuts down completely with no error reports or anything like that.
 

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