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- Feb 24, 2003
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I've got a question. Certain non-player models, such as the aura models, and the dragonball "db.mdl" models change colors for certain characters and at certain times. The aura is a different color for certain colors (purple for Frieza and Buu, green for Cell, white for everybody else, and yellow for SSJ transformations), while the normal dragonball models turn to stone right after they were used, and the dragon grants a wish, and stay stone until a little time passes, and they can be picked up and used again to make another wish.
What I was wondering, how do you make a non-player model do that? How do you create an aura model or a dragonball model that does that? There have been several turbo auras made, and dragonball models that can't change colors. They only are one color. When I decomplile the turbo aura and open up one of the smd files in milkshape, I only see one aura on the model, the normal white aura "blueaura.bmp," though the other colored bmps are in the folder I decompiled it in.
I tried decompiling, and recompiling a dragonball model (db1.mdl) and it was smaller, and missing the second skin (the "stone" skin). I'm not really sure why this happens, and am REALLY in the dark in how to fix it.
I'm not sure if this has been asked before (I did a search, and it came up negative), or discussed, and if it has, well, you can beat me with a stick :laff: and if it hasn't, can anyone help me? How do you make aura and dragonball models that have multiple skins that change in the game, like the ones that came with ESF?
What I was wondering, how do you make a non-player model do that? How do you create an aura model or a dragonball model that does that? There have been several turbo auras made, and dragonball models that can't change colors. They only are one color. When I decomplile the turbo aura and open up one of the smd files in milkshape, I only see one aura on the model, the normal white aura "blueaura.bmp," though the other colored bmps are in the folder I decompiled it in.
I tried decompiling, and recompiling a dragonball model (db1.mdl) and it was smaller, and missing the second skin (the "stone" skin). I'm not really sure why this happens, and am REALLY in the dark in how to fix it.
I'm not sure if this has been asked before (I did a search, and it came up negative), or discussed, and if it has, well, you can beat me with a stick :laff: and if it hasn't, can anyone help me? How do you make aura and dragonball models that have multiple skins that change in the game, like the ones that came with ESF?