Well like the title says how in the name of hell do i go majin in big pack seriously its impossible i use pl changer put it to 70mli i damage my self til 10hp (emo move there)and no button or icon of some sort and i tried transforming and nothing so can someone help me.
ok so i got a cool pic for my signature(im getting somewhere i think)
so im tryin put bubbles round my pic but i 4got how too i did it before but forgot someone tell me?... im usin photoshop CS2 btw
Hi all... sory for create a post for this question
Somebody knows a form to add a sound for some animation?..
Example: the brolli of SS and Kama when hi run or when hi strikes
EDIT: ANDD....? =P... somebody knows?
I want to create my own skin but I haven't the faintest clue where to start. Could someone please help me out and give me some clues as to what I should do. thanks
Look i downloaded model for super buu. thers alot of differnet stuff and i dont know where to put what?? its so confusing.. theres gfx. some descriptions that say character: super buu transformation: Gotenks buu or sumthin and attacks and so on and then theres models. and so on so on.. man wut...
i dunno where else to post this question but what type of 3d modeler do you guys use like (CRAP i forget the higher end one all i remeber is the lower ended free ware version) o well since i can't remeber what its called who uses gmax? lol cause thats pretty good at 3d modeling if you don't...
theres a model i found that sux and could sumone edit it to fit the original esf trunks. put on the capsule corp skin with a sword i doesn't hav a sword. and when it does b attack f buster and ki beam he does sumthin wierd if u could edit it tnx. here it is...
it started a while back when i was making goku... well i decided to make goku and vegeta from the buu saga... then i said... forget goku he's no good character anyway... so i did Vegeta TADA!
Ok.. Ok... Ive accidently deleted my goku model when i was cleaning out of my "My Documents...
When you compile a map in the source directory, it will leave several text files. In one of them, you will have a log of all the text that was put in the compile. This is how you can fix errors.
Example errors:
MAX_MAP_CLIPNODES
Max_leaf_faces
Leaf portal saw into leaf
=== LEAK in hull...
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