New Member
- Joined
- Jan 20, 2003
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hey, its been a while sence i produced anything all that great but thats because i've been trying to learn the ins and outs of valve hammer editor (the mapping program for those of you who didnt know...) i think ive got that down pat now(exept for that damn lighting, i geuss i'll just make a lot of outdoor levels...)
but today i took the time to finish that map pack i've been talking about and to upload 2 deathballs that i've had for over a week
the beam pack increases the size of the: kamehameha, gallit gun, burning attack, and the mouth blast. this was mainly done so that you can tell weather or not your getting hit by a generic beam or a fully charged kamehameha, or mouthblast in buu's case.
on of my death balls, seen here: http://usa.internations.net/vengaurd/deathball.jpg <-- copy and paste that.
the texturing was ripped right from the show, from the ball freiza hits trunks with.
the other one is just a grafix fix of the esf normal deathball, it makes it so the deathball fits in freizas hand and adds a rotating effect.
thats all for now, im off to continue the pacman mod im making for a friend.
but today i took the time to finish that map pack i've been talking about and to upload 2 deathballs that i've had for over a week
the beam pack increases the size of the: kamehameha, gallit gun, burning attack, and the mouth blast. this was mainly done so that you can tell weather or not your getting hit by a generic beam or a fully charged kamehameha, or mouthblast in buu's case.
on of my death balls, seen here: http://usa.internations.net/vengaurd/deathball.jpg <-- copy and paste that.
the texturing was ripped right from the show, from the ball freiza hits trunks with.
the other one is just a grafix fix of the esf normal deathball, it makes it so the deathball fits in freizas hand and adds a rotating effect.
thats all for now, im off to continue the pacman mod im making for a friend.