In fact I get lots of errors with studiomdl.
The goal is to reproduce both bones structures of ESF or TS so Setsuna will be able to play their basic animations.(Structure that I can study with milkshape, even if i'm working on max)
(I canât re-create all the animations, I wonât have time.
Iâll use TS animations, and iâll only make a few original moves for ESF)
In theory , with setsuna as a reference ,basic gokuâs or else smd animations stored in my mdl file,and if the bone structure is the same , Setsuna is âsupposedâ to deal well with ESF basic animations.
Tell me if iâm wrong, because if thatâs not the case, the model is compromised
Ps:should forget that sword stuff too >__<