The goal is to reproduce both bones structures of ESF or TS so Setsuna will be able to play their basic animations.(Structure that I can study with milkshape, even if i'm working on max)
(I canât re-create all the animations, I wonât have time.
Iâll use TS animations, and iâll only make a few original moves for ESF)
In theory , with setsuna as a reference ,basic gokuâs or else smd animations stored in my mdl file,and if the bone structure is the same , Setsuna is âsupposedâ to deal well with ESF basic animations.
Tell me if iâm wrong, because if thatâs not the case, the model is compromised
Actually, there was a Samus replacment for Piccolo. Really great... but was never converted to 1.1
*Well i'd have to vote for either Gohan or Piccolo. Gohan because, dunno it just seems better. For piccolo, what ZCaliber said.
yeah, TS bones look the same, but in truth, there VERY different... bye guess is that the model does not cover the skeleton correctly, thus making the knots, so move your model in ms3d over the skeleton in the correct position and it should be fine ^_^