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Lost in space
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I see it, the arms are too short and who are you making it for?
 
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wait till he adds hands, to judge if arms are too short, anyway the pans need to be a little baggier, unless u just gona skin him that way. up to u
 
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lookin good but i dont think he has legs like that. once again the head seems to big for the chest and arms
 
Lost in space
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I think I'm skinning it

.Slim// said:
oH NO i been wait this model to skin I WUV U ZUL THANK YOU FOR MAKING THIS MODEL which i said that can i skin it?
 
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on the pants his legs kinda like stick out a bit too much making it look a bit awkward but it might look good in-game its not like u pay alot of attention to the small details like taht once you play :tired:
 
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yup like a Sk8er ok something Think Big think outside the Bun
 
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Really bloody cool. The original pic is awesome and you're doing a great job of modelling it. Keep up the good work!
 
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Nice going there, Though you might want to let the hair spike go alittle to the side.

Your swedish like me, Finally a good swedish modeller :D
 
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u wanna go off topic do it in a pm not in a spam post
 

Bolteh2

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thank you for sharing that with us, now stop spamming like that and stay ontopic


btw, hi, im full baglian, whas up bros?
 
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looks good! i have no idea who vegetrunks is but presumably he is a fusion of vegeta and trunks... when does that happen? in GT? cause i havent seen gt....
anyway, it looks good from what u can tell, itll look better with a good skin
 
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esfn00b said:
looks good! i have no idea who vegetrunks is but presumably he is a fusion of vegeta and trunks... when does that happen? in GT? cause i havent seen gt....
anyway, it looks good from what u can tell, itll look better with a good skin
its a made-up character o_O
anyways, this model > all ;) Guess i have a new favorite model ^^
 

ZuL

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According to the reference pic, I think the pants are baggy enough... Though I can try and make them a bit baggier just to see how it looks. Do you really think I should move the head spike to the left?

I think I'm going to skin the pants baggy, for your information ;)

Ooh, thanks Eider :) I'll see what I can do with the rest of the body. And just one question; since the model is high-poly already, should I make separate fingers?
 
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