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- Joined
- Apr 3, 2003
- Messages
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i have got a prob with compiling but scanning log i can't see the prob. i'm building a open area map using a landscape generated by gensurf (i admit it, but its a good lil landscape generator). and it has an arena floating in the air like on a rock (i made that myself). my prob is that csg seems to compile fine but the others don't but say there is an error:
" BEGIN hlcsg
Command line: D:\SIERRA\MAPEDI~1\ZONER\HLCSG.EXE -hullfile d:\sierra\Counter-strike\esf\hulls.txt -nowadtextures -texdata 8192 -high "d:\sierra\map editor\maps\esf_skyarena"
Loading hull definitions from 'd:\sierra\Counter-strike\esf\hulls.txt'
Entering d:\sierra\map editor\maps\esf_skyarena.map
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(7.69 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(32.46 seconds)
Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 3 used textures, 75.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\esf.wad
- Contains 1 used texture, 25.00 percent of map (70 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\namek.wad
- Contains 0 used textures, 0.00 percent of map (37 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Texture usage is at 0.11 mb (of 8.00 mb MAX)
40.54 seconds elapsed
END hlcsg
BEGIN hlbsp
Command line: D:\SIERRA\MAPEDI~1\ZONER\HLBSP.EXE -texdata 8192 -high d:\SIERRA\MAPEDI~1\MAPS\ESF_SK~1
>> There was a problem compiling the map.
>> Check the file d:\SIERRA\MAPEDI~1\MAPS\ESF_SK~1.log for the cause.
END hlbsp "
i also use zoner's hl compile tools.
would u know of the prob.
" BEGIN hlcsg
Command line: D:\SIERRA\MAPEDI~1\ZONER\HLCSG.EXE -hullfile d:\sierra\Counter-strike\esf\hulls.txt -nowadtextures -texdata 8192 -high "d:\sierra\map editor\maps\esf_skyarena"
Loading hull definitions from 'd:\sierra\Counter-strike\esf\hulls.txt'
Entering d:\sierra\map editor\maps\esf_skyarena.map
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(7.69 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(32.46 seconds)
Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 3 used textures, 75.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\esf.wad
- Contains 1 used texture, 25.00 percent of map (70 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\namek.wad
- Contains 0 used textures, 0.00 percent of map (37 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Texture usage is at 0.11 mb (of 8.00 mb MAX)
40.54 seconds elapsed
END hlcsg
BEGIN hlbsp
Command line: D:\SIERRA\MAPEDI~1\ZONER\HLBSP.EXE -texdata 8192 -high d:\SIERRA\MAPEDI~1\MAPS\ESF_SK~1
>> There was a problem compiling the map.
>> Check the file d:\SIERRA\MAPEDI~1\MAPS\ESF_SK~1.log for the cause.
END hlbsp "
i also use zoner's hl compile tools.
would u know of the prob.