advanced

  1. Disguise

    In-Fighting: the answer to Advanced Melee

    This is the main idea. If forward swoop has an initial delay on it, like say 1 second, it will allow two distinct melee styles to exist: In-Fighting and Out-Fighting. The compensation to forward swoop is that it would travel faster, thus dealing more damage and taking less time to reach the...
  2. Doormat

    Advanced melle idea..

    Ok, so here we go.. so real time melee does'nt fit bcuz of the model scale, speed and ofcourse lag issues.. and i thought maybe advanced melee could be based on simple melee? my idea is that advanced melee could go like this: You swoop into a player and hold mouse2 (mouse 1 - simple melee...
  3. ReloadeR(RR)

    My Advanced Melee Suggestion

    Hi there...I've got some suggestions about advanced melee system.So begin. Mouse 2 will be something like grab and when someone is grabed he can't atack only defend self, so who grabed other player he can using mouse 2 punch him(rapidly), but him will need to show in what place punch with...
  4. D

    Direct Punch/Kick - advanced melee replacement

    well, something similar has been posted before but i like the way im thinking of it. its a little fps/ping unfriendly, but we already have basic melee so it should be fine to go nuts with this advanced melee. i need to be exact with stuff like teleporting and stuff too, so this may get a...
  5. underline

    advanced melee like 1.2

    what about making the new advanced melee like the one in esf 1.2? just change the arrows system to another system... i think the current adv melee is very well done and fun.. so why make a whole new system when you already have a good one?
  6. Grega

    Advanced melee idea (long read warning)

    ADVANCED MELEE CONCEPT Mouse buttons: LMB enter lock on mode RMB simple melee (like now) Buttons combo mode: LMB punch attack RMB kick attack Turbo/recharge KI flamethrower like attack with KI (finishing) teleport teleports behind locked on player (not first) movement keys...
  7. Snowm@n

    Another advanced melee Other sugestions

    How I think that should be the advanced melee? COMBOS, imagine: LMB = Punch RMB = Kicks 1.Have you ever played spider-man? well, you hit 3 times punch and he makes 3 diferent puches. 2 x LBM + 1 RBM a diferent combination...and so on.....And the way you defend a power ball, you can also...
  8. Snowm@n

    Another advanced melee \ Other sugestions

    How I think that should be the advanced melee? COMBOS, imagine: LMB = Punch RMB = Kicks 1.Have you ever played spider-man? well, you hit 3 times punch and he makes 3 diferent puches. 2 x LBM + 1 RBM a diferent combination...and so on.....And the way you defend a power ball, you can also...
  9. The Deco

    Does the team have an Advanced melee idea?

    I think they canceled the idea in the Design Documents. So whats the new idea? If theres no new idea I think its time for us people to suggest more and for the team to listen to our melee ideas and maybe there will be a spark of something good ;D
  10. The Deco

    New advanced melee idea (Yes another, I hope its simple enough)

    New advanced melee idea (I think its simple enough | No replys??) This is gonna be pretty simple I think, the animations will take more time. Every character has the same styles which you can differ from the character stance animation (Kung Fu style. Every character has different animation...
  11. underline

    advanced melee. and the 'teleport sequence'

    Hi. its me again! :D well, i dunno if its possible or easy to code... but its very very cool IMO when 2 players are connected by the advanced melee, one of then should be able to start 'teleport sequences'.. like in the show when the fighter start teleporting around the place and we are...
  12. D

    advanced melee - 3 stage attack concept

    i realize that this may be a bit complicated, but its "advanced" melee so i thought it wouldnt matter all to much as long as its not over balanced. btw, lets try not to think of "advanced" melee as noob-friendly melee. remember how that worked out? Mechanics: it will make it a little...
  13. underline

    advanced melee 1.3

    hey.. i dont know the real reason to take off the advanced melee from 1.3... i know the team is making a new system. but there is no updates for the melee system :cry: .. can anyone explain me better what the team is planning to do? :yes: thanx! :)
  14. wheres_

    Advanced Customization.

    This is probably alot to ask for, but for the sake of making this mods character roster infinatly expandable I thought up a little idea. Custom model support is awesome, don't me wrong it's a brilliant idea, but it has alot of little things not included that make it less than all it could be...
  15. M

    A intresting concept for the new advanced melee

    ok this is a idea i came up with for advanced melee theres 3 buttons punch kick and grab and 4 arrows now each direction button plus punch or kick or grab does soemthing difrent depending on where you are example down +k would do a sweep kick to your oppeant on the ground knocking him on...
  16. Andy011

    Advanced throwing...

    OK it's basically like this: it's not exactly throwing you grab your opponent and you're still able to swoop. When u get to a wall/floor, u can slam the opponent against it. After that, if you still have ki left, u can swoop to another spot and slam him again (that's right, you don't let...
  17. H

    street fighter advanced melee

    I haven't been monitoring ESF for ages (like a couple of years) so i'm not sure whether the advanced melee you've got right now is final but i had this idea for a while thought i might get some opinions on it. Obviously most of you guys know what street fighter is, or heard of it at least...
  18. ssj2goku

    question for advanced coders

    if someone shoots an attack is it possible to capture how much ki he spend in that attack ? i know you see the ki bar decrease, but if you want to make a plugin that shows how much ki is used for that attack, how you capture it ? also when someone shoots a spiritbomb, and it hits a player...
  19. N

    Advanced transforming

    I'm angry because most of ppl are asking for transforming (how to add it to the game) and no one can answer. Everybody writes many posts but these posts aren't any answer for a the question. Now I'm asking only those ppl who knows an answer. 1. How can I add new transformation for Goku (to...
  20. evilvegita

    advanced melee

    can somone tell me how to do special combos?:D
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