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Ok, so here we go..
so real time melee does'nt fit bcuz of the model scale, speed and ofcourse lag issues..
and i thought maybe advanced melee could be based on simple melee?
my idea is that advanced melee could go like this:
You swoop into a player and hold mouse2 (mouse 1 - simple melee; mouse 2- adv. melee) and u perform a regular blow back hit like with basic melee, but the attack does'nt end there. if you keep holding mouse 2 and have enough ki and stamina, you automatically swoop after your victim and hit him again. (second hit could change the blow direction for eye candy)
So the victim is blowed back again and u have a chance to carry on the attack by teleporting at his back and kicking him in the back.
made a lil ilustration, maybe it will make things more clear lol.
so the advance melee would be max 3 hits.
each hit would have a little less damage then a normal simple melee hit, one attack like that would take about 1/2 of the full ki bar in normal state, 1/3 in ssj state and so on..
the victim should be able to block/attack at each hit, but i have'nt figured out how that would work yet.
that's all for now, if i'll have any new thoughts i'll add them to this post.
feel free to add something to my idea.
And sorry about the bad english :scared:
and i screwed in the title with the melee word Y_Y
so real time melee does'nt fit bcuz of the model scale, speed and ofcourse lag issues..
and i thought maybe advanced melee could be based on simple melee?
my idea is that advanced melee could go like this:
You swoop into a player and hold mouse2 (mouse 1 - simple melee; mouse 2- adv. melee) and u perform a regular blow back hit like with basic melee, but the attack does'nt end there. if you keep holding mouse 2 and have enough ki and stamina, you automatically swoop after your victim and hit him again. (second hit could change the blow direction for eye candy)
So the victim is blowed back again and u have a chance to carry on the attack by teleporting at his back and kicking him in the back.
made a lil ilustration, maybe it will make things more clear lol.
so the advance melee would be max 3 hits.
each hit would have a little less damage then a normal simple melee hit, one attack like that would take about 1/2 of the full ki bar in normal state, 1/3 in ssj state and so on..
the victim should be able to block/attack at each hit, but i have'nt figured out how that would work yet.
that's all for now, if i'll have any new thoughts i'll add them to this post.
feel free to add something to my idea.
And sorry about the bad english :scared:
and i screwed in the title with the melee word Y_Y