Lost in space
π» Oldtimer
well, something similar has been posted before but i like the way im thinking of it. its a little fps/ping unfriendly, but we already have basic melee so it should be fine to go nuts with this advanced melee. i need to be exact with stuff like teleporting and stuff too, so this may get a little on the long side.
THE MELEE:
it works by pressing the LMB at the exact moment of contact, which can be tough to get used too. but the difference is that when you make contact you can press a direction to hit them in that direction.
LMB = throw, 2 seconds long in any direction
LMB + left(A) = a roundhouse punch/kick to the left, knocking them that way.
LMB + right(d) = a roundhouse punch or kick to the right.
LMB + forward(w) = a simple straight drive/kick, like with basic
LMB + back(s) = a quick throw, backwards
LMB + up(space) = uppercut/kick, flies up, obviously
LMB + down(ctrl) = axe kick/2 handed smash down
DETAILS:
each one of these hits are quick attacks. they are weak but fast. about half as much damage as basic melee, and a lower/faster knockback. but, you have more capacity to chain/combo your attacks. possibly doing more damage, if your good enough.
DRAWBACKS:
LMB hits are hard to time
if someone BLOCKS when you try, it auto-parries and your left unbalanced for a second (also useful for users with ping issues)
lower damage
easier to recover from if the opponent misses
ADVANTAGES:
fast paced
capable of doing more chains
which could possibly end up doing more damage
it would actually be CHALLENGING
uses next too no stamina or ki
TELEPORTING:
teleporting HAS to be exact. when you press a directional button, no matter which button you pressed .5 seconds before, it HAS to go in that direction or this idea is flawed. flawed because, currently if you were to hit left and then immediately try to teleport forward, youll go left instead.
obviously swooping wont work anymore after 1 or 2 chain hits.
Work in progress, of course, so feel free to suggest something.
THE MELEE:
it works by pressing the LMB at the exact moment of contact, which can be tough to get used too. but the difference is that when you make contact you can press a direction to hit them in that direction.
LMB = throw, 2 seconds long in any direction
LMB + left(A) = a roundhouse punch/kick to the left, knocking them that way.
LMB + right(d) = a roundhouse punch or kick to the right.
LMB + forward(w) = a simple straight drive/kick, like with basic
LMB + back(s) = a quick throw, backwards
LMB + up(space) = uppercut/kick, flies up, obviously
LMB + down(ctrl) = axe kick/2 handed smash down
DETAILS:
each one of these hits are quick attacks. they are weak but fast. about half as much damage as basic melee, and a lower/faster knockback. but, you have more capacity to chain/combo your attacks. possibly doing more damage, if your good enough.
DRAWBACKS:
LMB hits are hard to time
if someone BLOCKS when you try, it auto-parries and your left unbalanced for a second (also useful for users with ping issues)
lower damage
easier to recover from if the opponent misses
ADVANTAGES:
fast paced
capable of doing more chains
which could possibly end up doing more damage
it would actually be CHALLENGING
uses next too no stamina or ki
TELEPORTING:
teleporting HAS to be exact. when you press a directional button, no matter which button you pressed .5 seconds before, it HAS to go in that direction or this idea is flawed. flawed because, currently if you were to hit left and then immediately try to teleport forward, youll go left instead.
obviously swooping wont work anymore after 1 or 2 chain hits.
Work in progress, of course, so feel free to suggest something.
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