melee

  1. M

    Melee Concept Creation Thread

    Goals Set Below will be reached eventually.. Task: Create a melee concept that meets them all.. - #1 A melee that is fun, while at the same time.. not too difficult/easy. - #2 A melee that's usable during lag. - #3 A melee that combines its' system with beams. - #4 A melee...
  2. Damaera

    Melee Overview Discussion

    Discuss / post your suggestions about the melee overview in this thread. Offical melee overview thread: http://forum.esforces.com/showthread.php?p=919327#post919327 Remember, this is your chance to make 1.3 one of the best releases. If you don't like something, speak up.
  3. Damaera

    Melee Overview

    Now that Advanced Melee is officially out of the bag, it's time to show you guys our overviews. In this thread, we will go over our concepts and eventually, reveal our full docs. We are going to do something that has never been done before, we're giving you, the community a chance to make...
  4. V

    Disable advance melee?

    I know some will say I'm noob for that, but with a *** who just spams advanced over and over and it cant be blocked, like flash flash revolution... every 10 seconds, Or to put it in terms so you can understand the frustration, Its like your dog or little brother is pushing pause every 10...
  5. john_volkov

    John Volkov's melee's concept

    well I had a small idee to make melee system so fun and riski at the same time here gose Basic Attacks Buton: LMB - Left mouse Buton RMB - Right mouse Buton What dose the buton Do: LMB it's basicly a auto combo system, if you swoop into someon you will start to hit your a oponet verry fast...
  6. sub

    DaRk and Sub's Melee Concept

    Covers melee, duel system, lock ons, swooping. Original stance idea by Zeonix Design Goals 1. Integrate advanced melee with simple melee 2. It must stay true to the game 3. Allow for duels 4. Automate what should be automated Introduction We’re probably never going to reach a consensus...
  7. gildiaswise

    Advance melee!

    ok perhaps this is a good idea :yes: You have to swoop into enemy like current version (no prepunch) you automaticaly aim after you hit them with swoop. You have a 10 seconds to do a combo of punches kicks and teleports. It's kinda confusing but i'll try to explain it in the example :p Punch -...
  8. N

    melee attack question

    hi guys, a start playing esf yesterday and i have a question related to te melee attack. Pls look at the picture and tell me how can i dodge the first two attacks?:cry: They always appear and i don't know how to dodge these Multi-directional attacks
  9. T

    Melee Engage Proposal

    Seems like this section has been dull for some time now, I guess I'll attempt to spice it up. Idea: Allow players to lock on, without ruining the game. On the player's interface, around the crosshair, would be a transparent outline of a large circle, that fits on the player's screen...
  10. The Deco

    Why this melee won't work

    OK, I was told that the melee system in a style of you can punch where ever you want, sort of like a free melee, if you would like an example: The same as The specialists mod or in GTA(I dont know about GTA4) you can punch the air as well. I'm asking this for the reason that if the advanced...
  11. st34lth

    A better Melee system

    This is sort of a new system I thought up of but it kinda brings back the lock on feature from the old version. When your on the melee weapon you can put your mouse over an enemy and it automatically locks on them. You can't look away so the crosshair will always be on him unless you quickly...
  12. ReloadeR(RR)

    My Advanced Melee Suggestion

    Hi there...I've got some suggestions about advanced melee system.So begin. Mouse 2 will be something like grab and when someone is grabed he can't atack only defend self, so who grabed other player he can using mouse 2 punch him(rapidly), but him will need to show in what place punch with...
  13. [Phoenix]

    Melee

    well, when i go to hit a bot with the melee, my character didn't do anything... sometimes hit whit the basic melee... and the advanced melee don't work?
  14. The Deco

    Small suggestion for basic melee

    OK I thought about it a bit, and I think that thing when you press attack when you get knockbacked you recover it ain't real. For example to show you what I mean: When a player gets knockbacked and he recovers he just flips or something(at least the animation) BUT the player is still near the...
  15. M

    Melee System

    So, what does the team have planned for the melee system?
  16. VideoJinx

    Melee Opportunity

    Deman edit: Pluggin a leak.
  17. A

    melee

    Hi i`m newbie:\ How i can do a melee attack???
  18. S

    Melee design and stamina system concept

    Skiwan's ESF Design Doc All value's in this design are estimates and merely here for ease of visualisation, values need to be tested tweaked in real time game for effectiveness and balance. Stamina Some people are against the idea of adding yet another limitation to the game. This is not how...
  19. D

    Direct Punch/Kick - advanced melee replacement

    well, something similar has been posted before but i like the way im thinking of it. its a little fps/ping unfriendly, but we already have basic melee so it should be fine to go nuts with this advanced melee. i need to be exact with stuff like teleporting and stuff too, so this may get a...
  20. Dokutayuu

    Yet another idea to replace adv melee!

    Here's an idea to remove the current advanced melee but try to mix it with what we already have and love. 1) Left MB is used to use this method of attack. 2) It activates when one holds the Left MB and swoops into another player. The momentum of the swoop will be maintained but if a wall...
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