Melee Concept Creation Thread

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MagicMan

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Goals Set Below will be reached eventually..

Task: Create a melee concept that meets them all..


- #1 A melee that is fun, while at the same time.. not too difficult/easy.

- #2 A melee that's usable during lag.

- #3 A melee that combines its' system with beams.

- #4 A melee that remains interesting and isn't repetitive.

- #5 A melee that doesn't lock you and your enemy in place in order for it to take place.

Things to keep in mind: Damage, Movement, Knockdown/backs, and Beam Mechanics all play a very important role in Melee which is why these would usually be based around the melee.
 
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