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- Apr 19, 2003
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Ever wanted a moving shadow? Maybe from some cirkeling planets? Any expirienced mapper could tell u that its not posible, cuz the HL engine only renders 1 shadow per object, take for example a door, it stands between a bright and a dark room. If u saw it from the darkside, light would be coming right trough, because its a func, wich the hl engine dosnt render.
So if u have a cirkeling planet in the sky, and u want it to cast a moving shadow, its imposible. But not if u trick ppl into thinking its a shadow. It can be done by making a very flat, and black disc identical with the one in the air. just flat, black and on the ground. Shift it a litle to the one in the air, unless the light is coming from straight above, then place it right underneth. We are making it a Func_rotating, to make it moving. What does all this give us?
A flat, black, rotating disc.... Hmm now if we set the Render mode to texture and the Fx amount to 40 its sudently seetrough... making it look like a shadow rotating.....
This is not a image, its a Zip file, right click on the link and press save as... Then u open the downloaded "jpg file" with your winzip or winrar and unzip the example.rmf
Example map
So if u have a cirkeling planet in the sky, and u want it to cast a moving shadow, its imposible. But not if u trick ppl into thinking its a shadow. It can be done by making a very flat, and black disc identical with the one in the air. just flat, black and on the ground. Shift it a litle to the one in the air, unless the light is coming from straight above, then place it right underneth. We are making it a Func_rotating, to make it moving. What does all this give us?
A flat, black, rotating disc.... Hmm now if we set the Render mode to texture and the Fx amount to 40 its sudently seetrough... making it look like a shadow rotating.....
This is not a image, its a Zip file, right click on the link and press save as... Then u open the downloaded "jpg file" with your winzip or winrar and unzip the example.rmf
Example map