1. stefano

    esf character distance from camera..........

    I am wondering why didn`t you make the game like on Dragonball budokai tenkaichi 3 for ps2 or the new raging blast and put closer the camera that is showing the character and maybe the characters are moving too fast the are moving at the same speed when they are flying in the air and they cant...
  2. J

    Distance calculations

    Hi, i'm new here. Hope nobody suggested this before... I was thinking about the "normal" ki attack. I mean the ability you use with the number 2. You have a primary attack and a secondary attack. With most characters, left mouse button shoots a ki ball(?) that goes straight forward and...
  3. Wendals

    Draw Distance

    First off, I'd just like to say keep up the good work guys :yes: . A great mod. Can't wait for 1.3 :D Is there any way to increase the draw distance of the maps? On several maps, custom and included maps the draw distance is pretty low and I was just curious if there was a way to increase...
  4. Taurus 2112

    Long Distance Relationships:

    First off I want to say that I am happier than ever just to have a girlfriend. wOOt! Unfortunately I am in a very long distance relationship there are about 2040 miles between me and Brittaney :( Anyways just asking if anyone is or was in a long distance relationship. And if so how do they...
  5. Hellhound

    Long and short distance teleports

    Well I'm not sure if this had been mention before but I had a very simple idea that is not very hard to code.(I think O_o ) My idea is that when you press the teleport button you do a short teleport and same ki drain. But if you hold the key in your ki will slowly drain and the longer you hold...
  6. Shuyin

    Melee Knocking Distance

    Right, as far as i know there is still the one hit melee that knocks you flying in 1.2 I was thinking how the dbz villains always stood still, not being knocked around at all because of their superior powerlevel. So lets say once your powerlevel is say 2 million or so in difference, there...
  7. sithlord

    large map size vs max visible distance

    Yes, the maps in ESF are generally very large rooms, which the HL engine is not especially suited for...The mappers compensate by putting in very large textures and keeping maps very simple so everybody's computers run the game smoothly...But on a number of maps, I've noticed that once you get...
  8. P

    Distance and model size

    Hi, so this is my first post, I hope this wasn't posted before, anyway, is it just me or is the size of the models, during distancing, decreasing too fast? When someone attacks with melee and you see him coming you could think he is probably 9 feets away but, pow, he hits you with his fist. Or...
  9. catfish

    Idea for map - sky

    I recently when on my first plane flight and while looking down on the clouds I thought you could make an ESF map similar to this. There is a map called esf_skyarena that uses cloud effects. I don't know for sure how sky textures work, but I think they make a complete cube around the map...
  10. S

    a map i made

    heres a map i made 4 esf, it took me about 4 hours basically i want to know what u think of the sky boundaries on the edges of the map. it fixes the annoying glitch where the map dissappears. shouldn't all esf maps be like this? esf_skyarena *edit* ok, u guys wanted pics and explanation...
  11. TAz00

    Want moving Shadows?

    Ever wanted a moving shadow? Maybe from some cirkeling planets? Any expirienced mapper could tell u that its not posible, cuz the HL engine only renders 1 shadow per object, take for example a door, it stands between a bright and a dark room. If u saw it from the darkside, light would be coming...
  12. Logan4434


    ok....i have a really good idea...i can make an ssj3 gotenks,but for the normal model i wanna do this.i want goten and trunks normal together as the normal model......it would need new animations,i have an idea for trans tho.....for the trans they could do the fusion dance.i need an animater to...
  13. Black Saiyan


    does anyone have just blank model(just skin) so i can edit it??
  14. L


    On the map im making, when you are at one side of the map, your unable to see the other side, how do you make it so you can? (with out making map smaller.....) O_O
  15. Skyrider

    camera distance and Chase camera

    Camera distance would be nice! ( and another idea ) 1. if you are beam struggling you can always see what is happening if you have a LOONNNGG struggle.. how about changing camera distance? so the camera changes 20 meter away from you. so you can see the beams struggling ^_^ 2. how about...
  16. Skyrider

    Camera distance would be nice! ( and another idea )

    1. if you are beam struggling you can always see what is happening if you have a LOONNNGG struggle.. how about changing camera distance? so the camera changes 20 meter away from you. so you can see the beams struggling ^_^ 2. how about CHASE camera? to chase someone.. see how he is...
  17. S

    Camera Positions

    Hello, i want to know how i can make some camera positions on maps, so i can change to them while i make a power struggle. and how can i change to them then??? (just like in cs_assault where u can look at cameras) __________________________________________ i have read somewhere that...
  18. D

    Frieza 2 model

    ummm no offense or n e thing its a great model... but wasnt frieza like huge in form 2? i thought he was... the model seems a little small..its a good model just a little small.. i dunno peace
  19. R

    Map Quality

    I dont know if this is the right forum to post this, but this is a map question, as im hearing, there will be very huge maps in the next version, or just scaled down models, "whateva", anyways, in huge maps like cellgames or something, when i fly to top of the map in clouds, i cant see the...
  20. MONXver1.5


    There should be a section just for them. Its cramping the art section.