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Hi. Anyways, I was finally able to finish my model (no skin), and I need your comments on it that would make it better. So far these things I have caught:
arms too large
the feet need to be shorter and not blocky
needs hands (whoops, I forgot those ;D )
the head is square (working on it)
I know, I know, the hair comes out to a point at the back of his head, I am working on that



Anyone else have any mroe suggestions? And I would have posted this in my other thread, but that one is for my personal questions, this one is for critisism on my model. Oh yeah, it's my first time too, so don't be harsh and say it sucks, give me help! And oh yeah, haven't came up with a name for him yet tho...

EDIT:Whoops, forgot the link! http://ssjman.esmartweb.com/models.html
 
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What is the poly-count? lol
I did a model like this in MS too. 2000-4000 polys
Since then, I know, I cant model and I havent the tools to do it good. I think the most skill is it, to make a model similar to a pic.

Read some tuts of MS 3D. Most people here learned it out of training.

To the model:
Your model is more skilled then mine ever was.
all could be fixed :) sry (I know how hard it is to try this for the first time)
Everyone get better (you just have to try it).
 
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1)Oh my god someone actually replied with some helpfulness.

2)That's an outdated version, so far I have finished:

The hair and head

the legs

part of the way done with the body


Somehow I can't make it unsquare, but I did fix the legs, now the look like trunks' pants and not blocks.
 

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