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We didn't scale down to reduce map size...we reduced it so that worlds will be bigger while still using all that WC has to offer. On top of that, pls don't confuse lag with frame loss. Those are two totally separate things.
 
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Correct. frameloss, lag.

Most plp all count it under the same. I just curse the flush_entitypacket.

Hmmm... Why I do that? It fixes the data loss. :D
 
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larger maps cause more lag....if i am not mistaken
so what i was saying, is that you can have larger looking maps because of the scaledown, but they will not cause more latency because they aren't actually that big. The smaller models create the illusion of larger maps. ok?
 

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