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I am making a model right now, and so far I got the wall to the leg, only problem thing that I need to know is do the models need to solid? or can they be hollow and still do animations? I was thinking they can be hollow because if they were solid the models number of polys would be high as hell.! please tell me If i Know this soon I will be able to make pretty damn good models.
 
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they NEED to be hollow or else they will be like 5000 polys and you couldnt even play on the hl engine with that many...
 
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yeah sometimes you see some bugs in CS(and ESF) and you can see the models are hollow. you look through them in a weird way :)
 
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models are allways hollow... there is no way to make them compleatly solid.....

when u make a box it looks solid but its no it just has the apperance of being soild...
 
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ya, dont use shapes like cylinder and crap cuz they use about 7 times as many polys as if you were to do vertex modelling....
 
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Yeah and its a bitch to try and change it around, well maybe its not, but I like poly by poly so much better, its liuke starting from scratch.
 

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