5000

  1. M

    How to trasform ssj?

    Help How i can trasform in ssj?? pls help!
  2. |Overlord|

    AMD Athlon FX60 & X2 5000+

    http://www.avault.com/news/displaynews.asp?story=10242005-5234 http://www.bit-tech.net/news/2005/1...ice_drop_fx_60/ http://www.theinquirer.net/?article=27283 Looks like these chips are going to be the final new 939 chips made by AMD before they release Socket M2 based chips.
  3. ZuL

    Strong Bad

    He is as good as done, and to make him as "natural" as possible, I can't do much about the legs. 3d studio max's "celshading" feels a bit experimental, but it lived up the model alot. I'm thinking about having this model for a coming HL2 mod... (mainly because the model is 5000 polys :rolleyes...
  4. DBZFever

    I was wondering.

    If there was a model for ESF, cant a great skin make it look just as good as a bid for power model?
  5. Demi-Shadow

    Powerman 5000 Sig...

    This is for a member of my forum, it's theme is a rough, sketchy Powerman 5000 sig. Comments/criticism/compliments please :)
  6. D

    Max Number of Vertices

    hey does anyone know what the max number of vertices is in milkshape, could u let me know
  7. R

    Mapper needed?

    Hi people, I wanted to ask if u could use a few good maps. I'm an experienced mapper so I'm no n00b... Maybe I can send a few example map if you would like....... Does anybody have a few good ideas for maps that aren't created yet? 1 more thing: I'm not sure if this is the right topic 4...
  8. Cheeseman

    Ginyu? Nappa?

    call me old Fashioned, but i reckon we need a Nappa skin and model at the very least. The d00d was st00pid, but jeez he was awesome also. While on the topic of a wish list... How bout Ginyu, Jeice, and a decent Raditz? just thinkin out loud folks.. comment if ya want... or not :devsmile:
  9. G

    hollow or solid?

    I am making a model right now, and so far I got the wall to the leg, only problem thing that I need to know is do the models need to solid? or can they be hollow and still do animations? I was thinking they can be hollow because if they were solid the models number of polys would be high as...
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