1. AmoN

    ichigo hollow

    Little try out thingy :D <a href="http://s653.photobucket.com/albums/uu257/Kuro-AmoN/?action=view&current=ichiprog1copy.png" target="_blank"><img src="http://i653.photobucket.com/albums/uu257/Kuro-AmoN/ichiprog1copy.png" border="0" alt="projectje"></a>
  2. Theoboy

    Hollow sphere tutorial

    This is the first time I'm making a tutorial. Anyway it is about how to make a hollow sphere. Here goes: 1. First go and select the 'Block Tool' and then go to Objects drop down and select 'arch'. 2. Then place it somewhere in the 2D viewports. When you let go off the left click there...
  3. Death The Jedi


    A new WP I made.. not too great.. but for a 5 minute job in photoshop, not too bad either
  4. Warrior_Elite45

    Link To A Tutorial I Need?

    Can anyone get me a link to a tutorial that tells you how to put things such as buildings and stuff in my map? I get the ground and everythin put there and I don't know how to get buildings and things there. Do you have to make them first using a program? Because I have Gensurf. Can you make...
  5. DragonDude

    Need Map Ideas, Your Suggestions = Credit 4 U :D

    I think you can probably tell what I need from the name of the thread. Basically, I'm making a map for ESF of the surface of our good ol' Moon. (Yes, the Moon, the thing that was blown up once in DragonBall and once again in DragonBall Z. :D) But when I sat down to really think about the map, I...
  6. A

    Little help

    Hey, first post here. Been on ESF channel on irc lately. Ive sorta started mappin, but im still trying to learn some basic techniques. Basically...i want to learn to make half an egg thats hollow....even a sphere that hollow that im able to manipulate is fine. I know this is a key technique...
  7. G

    hollow or solid?

    I am making a model right now, and so far I got the wall to the leg, only problem thing that I need to know is do the models need to solid? or can they be hollow and still do animations? I was thinking they can be hollow because if they were solid the models number of polys would be high as...