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- Dec 20, 2002
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I have been modeling in Milkshape for a while, and have just switched to 3ds max. The way I model is I have like 10 cylinders and I shape them and connect them all when I am done. The one problem is I can't figure out how to connect these cylinders in 3ds max. I can sort of get a crude system that works for connecting the wrists or feet but for areas like the neck and especially the hair I can't get it to work.
Does any one know of any tutorials that can help me, or can anyone tell me how to do this. Or should I just switch my entire style of modeling.
Does any one know of any tutorials that can help me, or can anyone tell me how to do this. Or should I just switch my entire style of modeling.