Well, this isn't exactly true. You may have less bones in the reference than in the sequence file. BUT: If you use a models qc as base and delete some bones in the ref, you have to mess around a bit in the qc: delete some hit boxes, chang attachments' bones.... But it worx, I did this with my cows.the bones in the animation have to match the bones in the model
Using other animations, such as Half-Life, for ESF will screw up because the certain things ESF model movements need will mess up.Originally posted by joelimon
thanx for helping me guys i ended up using animations from other models