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If there is ever a future release of esf_peppercity someone should make it so that the buildings use func_breakable so you can blow them away bit by bit :D :D
 
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well... that map is no longer in the beta. none of the alpha maps are in the beta.
 
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I know that there have been some maps made for the Alpha that are totally destructable!! Check around this section of the forums!! U should find a thread about it!!
 
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destructable stuff = r_speed suckage...


not gonna happen
 
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i made a totally destructable one, and the r-Speeds where fine..
but the map was a bit small and the gameplay was 0.00
 
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yeah i know, the ground had 2 layers and the first "green" one broke. but it was a good effort dudeman.
 
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Just won't be possible for half life, it would be possible on a red faction engine though :)
 
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Red faction doesnt have its own engine!
its the Geomod engine...

just like halflife used quake II engine...
 
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Originally posted by SCIxX
Just won't be possible for half life, it would be possible on a red faction engine though :)
plus it is possiable for the halflife engine to do it man havent u seen the destroyable maps cs_sniperwars comes to mind and as they said dudeman madde one for esf
 
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Originally posted by dudeman
Red faction doesnt have its own engine!
its the Geomod engine...

just like halflife used quake II engine...
Just to be a picky annoyace as usual, Red Fraction has its own engine and it uses GeoMod technology,just like SOFII uses quake3 engine but with (forget the technology) which causes destructable models to make it more life like. Also HAlf-Life uses the Quake1 engine.:p

BrunO
 
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My EsfTournamnet

Esf_Tournamnet Beta is proberly the most destructive map that esf ever seen but that explains a lot why the r_speeds is a bit high. The map can still work good with sutch high r_speeds.
 
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sof2 uses ghoul2 engine for the dessmemberment and such


just like jk2
 

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