Force Pit Member
- Mar 4, 2004
- Best answers
Well best of luck, you're on the right path that's for sure
Yeah the hair has deviated a bit from the refs I drew, but it's the only way you can justify the shape from all angles sometimes.honestly for the hair dont stay 100% with the refs, move spikes around some if you need to to make it flow a bit smoother/better, so some spikes arent as squashed while others are round. also, something bout the bottom lip sticking out like that looks funny to me, idk if its too far out or too big or what
You can use Diffuse, Specular and Normalmaps for Character Models and theoretically also use a custom shader that can have more stuff in it like sss or stuff that is really overkill for an animee character. As for the textures u can of course use all common formats as long as the size is power of two. My suggestion would be using DDS files though.Speaking of which whats the deal with shaders and textures in 1.3 or final or whatever you call it?
Just saying you could have it, if necessary xD so far Skiwan stated that specular maps is really all u need for an animee character, but I wouldn't know sa I'm not a modeler, I'm just giving you the optionsROFL sub surface in hl1? wtf...Never done normal maps for a character before might be interesting...