Bejita!!!! (wip)

Now with Kung-Fu action!
✔️ HL Verified
💻 Oldtimer
Joined
May 13, 2004
Messages
1,761
Best answers
0
Never heard of him ^^.

I'm kidding, looking good so far!
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Never heard of him ^^.

I'm kidding, looking good so far!
Its Vegeta. Some translations are written as Bejita due to the japanese pronounciation.
 
NOT IN THE MANGA™
★ Black Lounger ★
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Jan 5, 2008
Messages
3,274
Best answers
0
It's awesome so far. Looking forward to the textured version.
 
brainfeeder
💻 Oldtimer
Joined
May 29, 2002
Messages
5,179
Best answers
0
Grega...

^^ = joking/kidding

You gotta RELAX mon! LORD-A-MERCY!


Anyways... I'd definately have to see you throw some extra onions (aka limbs) on that Fajita!!!! before I can critique it.
 
Misanthropist
🌈 Beta Tester
★ Black Lounger ★
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Sep 18, 2003
Messages
1,380
Best answers
1
Looks cool man. If I were to have a gripe with anything its would be the top of the pecs, I would shift a couple verts slightly upwards so his chest isnt so rightangled. But thats just me, and its early days yet :p Im sure you know what youre doin.

 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
are you going for low or high poly? if low poly, it's too high, if high poly, it's too low.

if low poly, focus on form and shape, over keeping everything quadded, sure, it's good to have neatness. but in low poly it's all about shape.

if it's high poly, add more geometry, really start to tighten things out, work on your seams and hard edges etc.

medeocre work at best.
 
Last edited:
Super Saiyan Dabura
✔️ HL Verified
💻 Oldtimer
Joined
Oct 31, 2003
Messages
1,738
Best answers
0
I LOVE IT

you should round up those pecks also



also

 
brainfeeder
💻 Oldtimer
Joined
May 29, 2002
Messages
5,179
Best answers
0
are you going for low or high poly? if low poly, it's too high, if high poly, it's too low.
Is anyone else struggling with this comment?


@Denz:

You just ruined Vegeta, forever...


sorry, made a **** up of my own synth :p - Jesus
 
Last edited:
Active Member
💻 Oldtimer
Joined
Jun 6, 2004
Messages
2,275
Best answers
0
are you going for low or high poly? if low poly, it's too high, if high poly, it's too low.

if low poly, focus on form and shape, over keeping everything quadded, sure, it's good to have neatness. but in low poly it's all about shape.

if it's high poly, add more geometry, really start to tighten things out, work on your seams and hard edges etc.

medeocre work at best.
Haha I know, I know- See the good thing about working in quads is the work flow- I can take out / add detail in really easily- since this model is a wip and all.
 
Last edited:
NOT IN THE MANGA™
★ Black Lounger ★
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Jan 5, 2008
Messages
3,274
Best answers
0
Nice job. You could flatten those straps a bit IMO.
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
why so much detail in the armour, but so little in everything else? you need to learn how to work with edge looping, beveling, and chamfering too. it still looks like you're totally lost between high and low poly work.

you've got detail on there that will never be seen geometrically, and could just be textured on, but not enough detail to make a decent high res model.

also, you need to work on your anatomy.
 
Active Member
💻 Oldtimer
Joined
Jun 6, 2004
Messages
2,275
Best answers
0
What's the poly limit for 1.3 models?
 
Busy Busy Busy
★ Black Lounger ★
💻 Oldtimer
Joined
Nov 24, 2001
Messages
1,439
Best answers
0
You should be safe sticking around the 3k poly range.
 
Member
Discord Member
Joined
Nov 20, 2006
Messages
373
Best answers
0
why so much detail in the armour, but so little in everything else? you need to learn how to work with edge looping, beveling, and chamfering too. it still looks like you're totally lost between high and low poly work.

you've got detail on there that will never be seen geometrically, and could just be textured on, but not enough detail to make a decent high res model.

also, you need to work on your anatomy.
specialy the arms... those look very wrong (wheres style comment)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top