Smo made that sig before you had a halfdone Dabura .Darkone said:I dont like Smo as well , but the fact is that this is my work and i did it before smo made hes sig. now back on topic
<-kingvegeta-> said:why dont they just give this one custom animations and bump up the polys its quite good http://esf-world.com/download.php?file_id=415 nuttzy did a great job...
looks good, but from the back, sort of looks like he has GGG breastases O_O i think because the anatomy of the ribs sorts of goes outward and away from the back, that the back should be more flat instead of the ribs goin out forward from the back, it should be in lined with the rest of his backKreshi said:Update:
Polycount: 1568
I hope the polycount is ok now...
Damn... no stomach muscels anymore ;/
The proportions must be tien-like now... i hope :fight:
And bolteh... i haven´t knowed you have already fixed everything...
Can you pleeaasse show us your update
WIERD???????????????????? Please tell me what´s wierd!dendza said:and how do u do the skinmapos in milky?
I realy wana know
and Kreshi:
arms look realy wierd...why dont u show us that flat shaded stuff if u know what I mean
and again I wana know how 2 skinmap in ms3d please
DarkaGe|SSJ said:um everything is kool apart from the back it lloks like he has a problem with his stomach dun make it stick out so much
offtopic = ure muscles are small dude, work out more
I think it's mostly the triceps... they seem... I dunno exactly, they just look too square from the front view, you can see the corners of them... it may just be the render, but then again, it might not be.Kreshi said:WIERD???????????????????? Please tell me what´s wierd!
here ur pic:
BTW, please don´t tell me next that the connection between biceps and shoulder is wrong, because it´s not...
Here my arm to explain it to you:
Most guys make this connection simpler, but i have decide the detailed connection :smile:
And normally every biceps have to be split into 2 balls... but in dbz it´s not... --> dbz- anatomy bug