swoop

  1. VideoJinx

    1.3's Swoop

    here is the concept, Taking good things from both versions and combining them to make something better. Here is how the 1.3 swoop could work, To begin swoop you must double tap, but to chain swoop you only need to single tap a different direction to keep swooping, and when you release the...
  2. Goku321

    Vegeta Swoop

    When Vegeta swoops to the left he faces another way, this seems to be the same through out all the directions. e.g. when vegeta swoops right he faces left. :yes: :smile: ;)
  3. KidMan

    Swoop Bug

    I'm not sure if this was suppose to be in or not. If you charge swoop (hold shift + a direction) you can continue to charge swoop if you press a new direction while holding your old one. You can keep doing this until you run out of ki.
  4. S

    swoop (feature,i dont know what's the right word to say)

    swoop feture(i dont know what's the right word to say) can you guys make swoop more longer or special, like only swoop can creat advance melee or some thing else because that after you swoop 4 seconds, you have to wait until the pl come down then you have to gain turbo again and who will use...
  5. john_volkov

    charge swoop tail

    I think the tail sould be remove or only to work when you swoop fowerd not when you have yorbo on (I think the swoop tail lags)
  6. Slofreak

    hate swoop and tele.

    personaly i hate the new swooping i totaly liked the old one from 1.2 the swoop lasted like half a ki now in 1.3 you swoop like nowhere lol u swoop for 3 meters and u have to top always, no stoping if u wanna chase or follow someone to hit. And the the old 1.2 tele was milion times better now...
  7. D

    swoop idea

    I know there are many swoop ideas going out there, this is just a basic thing. I like the charged swoop and the dashing in the beta, but I think that the longer you hold down the charge before you swoop, the faster you would go, and you would actually be able to see a great difference from...
  8. Z

    Suggestions for charged swoop & more!

    I have basically been thinking/building upon the idea of the charge swoop that is currently in place, and here is a system that I am working on. I will update this thread as and when I get idea or see problems I didnt pick up before. All my ideas for the new charged swoop are based around simple...
  9. |Overlord|

    New Swoop Idea

    Well, this idea came to me after playing Legacy of goku since I was bored. Practically, the way I see flight charging now is a bit slow. In LOG, you go around collecting flight charges. For that soul reason it made me think of this idea. When you are charging up for swoops, you should have...
  10. Zeonix

    New Swoop System

    I'm basically just going to repeat the above and try to elaborate on it. There are 2 swoops in 1.3. Most people hate having 2 separate swoops, since one is extremely slow, making it a ***** to travel long distances, and one is very fast, but viable in very few situations. My idea would...
  11. donnierisk

    Charged swoop

    Hello all, I installed open beta this morning after a few hours of downloading(dial-up) so I played it for a while. I started using the dash system and then I saw the great decrease in time it last, compared to 1.2, then I tried the charged turbo, it was much longer, well obviously because it's...
  12. M

    Map Bug, and Possibly, a Swoop Bug.

    I'm not sure if this is a bug or not, but I couldn't find any information that would suggest it's a feature, so, correct me if I'm wrong. http://www.megaupload.com/?d=YTRJBZMP If this is actually a bug, then how you can reproduce it is by double-tapping while in swoop. Now, this next one has...
  13. Phobius

    Cvars to change Swoop and Dash speeds along with Ki drain.

    All credits go to joe he made this post along time ago I just thought it would be a good idea for the community to know about these cvars. Cvar List charge_turbo_hold_time - Default Value: 0.45 Time that you have to hold onto the turbo button for charged turbo to "kick" on. charge_turbo_time...
  14. D

    Restricted Swoop Question

    Alright. I'm hearing a lot of moaning about how swoop is useless now, because it's restricted, etc... Which makes me wonder...is it a bug that you can tap the directional keys mid-swoop to keep on swooping? Or do these moaners need to just play it more?
  15. P

    Swoop Suggestions

    Just as the title implies, post all of your swoop related suggestions here. At the moment, the beta testers (and team members) aren't satisfied with how swoop is handled; it feels clunky in some aspects, and could definitely use some improvements. Before you guys go crazy though, two quick...
  16. VideoJinx

    Swoop Boost!!

    Ok i know esf 1.3 has something like this in the works usin stamina and all that crap.. but hear me out.. 200 kills with melee and ki blasts, only 4 gens and 2 kamehas used today i was playin esf and i worked my way to an "instana trans". I got the idea to use the trans as a temporary...
  17. G

    Swoop idea

    When you double tap a direction without turbo on you fly at high speed but without aura around you. If you activate turbo then double tap direction you would fly with the aura around you but your faster than before (without turbo)
  18. Alica_goku_ssj4

    Swoop Strugler

    well my idea is like this : when someone fires at u a beam or a ki ball u go and swoop to it and then a strungler meter apears, if u win you will go in melee if your oponent wins the u will lose 50% hp and send back a couple of meters!
  19. Dokutayuu

    Swoop or teleport for 2 hit melee?

    Personally I use swoop because I'm not too great at teleporting and you can hit them in another direction. However, what do YOU use? Any reasons/ comments/ explainations/ words for this?
  20. wheres_

    Swoop Start Animation suggestion.

    After watching over the budokai map preview I came up with an idea. At current (and from what I saw in that video hasn't been fixed) when you go to double tap swoop you see a couple of frames of the walk animation before the swoop kicks in and it looks a bit glitchy and rough. My suggestion...
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