I Want to know if anyone can make A HUGE MAP. IM talking the size (long and wide) of about 6 RiverSides.
I know this would take a Very long time but make it like 6 areas. For example
1st area: Grasslands/Or Gokus House
2nd area: Mountains (include caves and geros lab if you wish)
3rd...
ok now plz some1 tell me how can i import models in 3d max studio???
i mean how can i edit MDL??
(models...) or smd and how can i compile like milkshape????
I know about WC and Autocad and that there are other programs out there equiped to build maps, But i want to build one using 3d studio max. Does anyone know of any tuts i could find somewhere or have the knowledge them selfs to help me out.
I really want to know how I can make models or mods.
if there is a special program I'll be glad to know about it.
I really need help, please
with thanks
powersnake
Is there anyone here with a working version of 3d studio max 4 or higher that would be able to convert some .max files to .asc files which milkshape can open?
Please let me know if there is anyone that can do this.
Does anyone know what this error means, previous when i compiled (finally with succes) the map was running properly, now i added a few things it has this error in compile logfile. Could anyone help out, and i don't want to delete the stuff i just added before knowing there's no other way.
ok i have been working o na map all day and was wondering how to cut stuff out because i have made some thing that needs hole or openings so people can goinside any help?
ps am using valve hammer editor!
ok heres the problem (got some pics to help)
i need the hole bit curcledinand...
does anyone know if there is a way to export a model from ms3d to 3dsm WITHOUT losing the bones for animation? because if not i'm not going to learn animation, but if there is i'll try
I am working on my largest and most detailed map ever! It will have no mapping errors at all. It utilizes the whole HL world (well, nearly all...a small area around edge cannot be mapped...). It shall have secrets too :P . I will be posting pictures of the map every once and a while! I have a...
The Aura does work with 1.1, for those of you who don't know what i am talking about, you MUST DOWNLOAD THIS FILE!!!
Get it off my Friend Hawki_ice's site.
(http://www.esf-freelance.iwebland.com/)
Heres the Aura.
http://www.esf-freelance.iwebland.com/art/ESF/AX/aura.zip
<TABLE...
I was wondering if anybody could help me with modeling and such. Such as the basics to makeing a decent model. And maybe even make a model together.
My MSN address is : [email protected]
My AIM ScreenName is : ShiningPaladin08
Thanks Alot!
heres a map i made 4 esf, it took me about 4 hours
basically i want to know what u think of the sky boundaries on the edges of the map. it fixes the annoying glitch where the map dissappears. shouldn't all esf maps be like this?
esf_skyarena
*edit*
ok, u guys wanted pics and explanation...
I decompiled the Gohan model to take a look at the skeleton. I must say, its a tad, uh, bulbous. Do you modelers out there actually use the big skeleton as a reference base or do you make your own for the model?
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