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- Mar 1, 2002
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I'm skinnig, using 3ds max 4... Okay after I set one uvwmap and a uvw unwrap, you have edit save etcetc... I'm sure you would want to save it right? as the uvw for that part... also...
After I'm done skinning something I have about a bagillion modifiers! Such as edit mesh, edit mesh, edit mesh, uvwmap, uvw map, uvw map etc... do I just leave all of those there? Or do I collapse them or do something else?
Thanks:idea:
After I'm done skinning something I have about a bagillion modifiers! Such as edit mesh, edit mesh, edit mesh, uvwmap, uvw map, uvw map etc... do I just leave all of those there? Or do I collapse them or do something else?
Thanks:idea: