1.1 was my favorite game ever, and I believe the best game ever made (despite the fact it's a mod). So with this is mind, of course I had high hopes for 1.2. I thought 1.2 would be the best thing ever and easily top 1.1. Wow was I wrong. I -hate- 1.2. But unlike most people who come into the forums and say they hate 1.2, ill actually explain why I hate it.
Reason 1: Targeting is gone. On paper, this may seem like a big improvement, but when you get into the game, you realize it isnât. The reason being for this is quite simple. You canât tell who your enemy is anymore. This leads to double teaming.
Reason 2: Double teaming. Like I said in reason 1, double teaming is a lot more common in 1.2. It may seem like itâs the players fault and not the system for double teaming, but in reality itâs the systems fault. The only two ways to tell who youâre opponent is is either by their player model which isnât reliable or by using mixed mode on the radar. So youâre pretty much forced to use mixed mode (which I hate using because you canât tell where your opponent is half of the time),
Reason 3: The teleport delay. The teleport delay is great to stop scripters, but it gets annoying and slows down the game. I would rather have scripters than have this delay. Something that could improve upon the delay though, would be this idea I suggested
http://forum.esforces.com/showthread.php?t=42792. People seemed not to agree with it though =/....
Reason 4: Double tap swooping. Itâs not as responsive as 1.1. Granted you can now swoop in all directions, but I rarely use this in game.
Reason 5: Slowed down swooping speeds. I believe this was done so the transformation speeds wouldnât be ridiculously fast, but itâs slowed down so much that it severely takes away from the game play factor.
Reason 6: Old maps gone. I know that some of the maps from 1.1 got deleted (or something along those lines), but I also know that the map esf_cell_day/night was not deleted and replaced by the new map esf_cell_games. Cell day should have been left in.
Reason 7: The tactic where people prepunch you 11 times, than throw you. Regarding this thread
http://forum.esforces.com/showthread.php?t=42789, wow you can block throws. Thatâs great! Too bad it doesnât come in handy after youâve been hit with prepunches and the only way it would work would be to stand still and block whore. Wow, what fun!
Reason 8: Stopping to charge combos. It makes the fight seem slower and also makes the fight not fun to watch. Their has to be a better way to do combos than stopping the fight, maybe charging them up while prepunching?
Reason 9: The prepunch. I think this was put in as a way for people with no skill to get damage. Nice idea esf team (that was sarcastic for all you stupid people
).
Reason 10: The combo system in general. I hate the game dance dance revolution which is pretty much what the combo system is. In 1.1, you had to catch your opponent off guard to get a hit. The combo system takes the fun out of that since the only advantage you get hitting first is prepunching. Someone please prove me wrong on this one. Also, combos are way too easy to dodge.
Reason 11: RANDOM ARROWS. GOD HOW I HATE THESE RANDOM ARROWS. It takes away almost all the skill in the game. How are you suppose to improve at guessing random arrows. Simple, youâre not.
Reason 12: The throw system in general. It takes way too long to preform a throw. Also, it requires no skill to do. Even less skill than combos. Throws are being tweaked to take less time to perform in 1.2 and more ki to perform, but they still will require no skill.
Reason 13: Combos are too easy to dodge. Pretty much self explanitory. The only way a âskilledâ person would get hit would be by random arrows.
Reason 14: No way of blocking throws after prepunches are initated. I donât know if this belongs under reason 12, but whatever.
Reason 15: Beam explosions are smaller. The blast radius may be the same as in 1.1, but the explosions are smaller. Its kind of weird to get hit by a beam that doesnât explode anywhere near you.
Reason 16: You can now hit someone with simple melee, then teleport one more time and hit them again. You could do this in 1.1, but it was a nice feature in 1.1 It required a lot more skill and needed 3 teleports to do rather then 1. Iâm not sure if this was intentional, but it should be taken out. Maybe make the speed you get knocked back increased.
Reason 17: You no longer free fall when you throw a beam. This was done because it was being abused in 1.1, but it takes away from the speed of the game imo. For instance, you want to get away from an enemy, you decide you want to beam jump. You fire a beam at the ground, but instead of freefalling, you stay in fly mode and get hit.
Reason 18: You canât do more then 2 simple melee combos. This is self explanitory.
Reason 19: The teleport after images. I like them, I just wish they would last a little longer.
Reason 20: Uh.... 1.2 is bad
(Im just putting this one for the sake of it being 20
)
I just want to say that I had a lan party yesterday with a bunch of my friends. After playing 1.2 for a couple of weeks, I was forgeting how much fun 1.1 was so one of the games we played was 1.1. After playing 1.1 again, I see 1.2 is a huge step up in the graphics department, but a huge step down in the gameplay department. And to Sonic, later on ill post a thread of how I would have liked melee to be in 1.2. (wow, this was a long ass post
)