OMG,OMG,OMG!! THE BIG THREAD FOR PEOPLE WHO HATE 1.2!!!!

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But the damage is delt before the explosion sprite has reached maximum size. So making it bigger wouldnt help if the sprite wont engulf you instantly.
 
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thnx, i forgot to mention that. :\
 
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Eh always something someone does not like.

First it was ping base melee ok so ki system comes
then people did not like ki system. Ok so then we got adv melee
Now people dont like it. *sighs*


I am a speed figher also. Yes the delay sucks sometimes and you have to get use to it. But we have alot more options gameplay wise then last versions. Throwing combos old melee style new swoops new beams. Ya it needs tweaking some i think. This is by far the best esf version yet as in being fair. No heavy ping base melee. and no head on ki people. Yet noone seems to be happy. So until someone can come up with a better adv system get use to this one or go back to a older version and play. As for me. I lose alot. But at least i having fun. While some of you old pros getting upset cause people can beat you now. Get over it


I would be happy to have a balance esf thats fair to everyone then one that is cheap or ping base.



What would i like to see? Swoop better *harsen said pass post would work on that*

The last person you melee it highlights that person so you know who you was fighting. *so many gokus*

Since teleport is nerf. Blocking should be alot more useful vs beams.
 
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I think some of you guys are making out that the teleports are so much slower than they actually are.... I can still get a good amount in real fast, easily fast enough to dodge a beam. Its not like they have a second delay between each one or anything.

Besides, you shouldn't be using scripts in the first place :rolleyes:
 
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harSens said:
The arrows can't show much faster, already the higher pinged players have trouble seeing them on time. Al arrow presses have to be checked server side to prevent clientside arrow matching hacks. We will probably assign more buttons to blocking attacks later on (by example separate kick/punch blocks). I also like to see a string of, say, 3 block arrows you have to match on the heavier attacks, instead of the current 'more change of a random' thing.

The double tap is currently checked server side, which makes it kick in too late on some occasion. This wil be fixed later on.

As for the explosion size, this is just a graphical glitch that will be fixed later on. It doesn't really matter that much for the gameplay experience, since damage is dealt before the explosion is drawn anyways.

Don't expect to see those changes in the patch though.
Ok i see - but i look forward to what sonic talks about, setting it to advanced when playing with ma bro on lan then should give some faster arrows i guess :) And really great idea Harsens (dunno if its urs though) with the 3 string arrow thing per heavy hit - that would be cool! :) I wondered about the teleport - would it help setting it to like 0,05 seconds instead? something like that? Anyways, i just played today, and about those speeds i dont think its any big problem, i dont feel any slowdown with swoop or tele at all - i love it! :D As nightshade said: Get over it
 
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SoulStriker said:
I do believe that this is one of the few disadvantages to 1.2 swooping. It takes longer to start. If anyone says "oh no it dosn't, its only 1 more button", then you have never really played ESF, where every half of a second counts.
To be honest, I prefer it with the swoop delay. It means that you need to learn tricks to get around it; chain swooping, swoop jumping (still possible once you get the hang, by the way), and simply dropping out of fly mode are all good, especially mixed with beam jumping and teleports.

You have to be ahead of the game, now. You can't just bind teleport to mousewheel and have a safe route out; you need to use a degree of skill against average-and-above players.

As for beamers - I believe you get a grace period after melee where you're not affected by outside beams in the patch. Here's hoping.
 
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I suggest making a cvar(if it's already point it out to me please ) for making the arrows come by faster
You can do it now, use the CVAR's Joe made, make your server have fast melee. The only difference, is in the patch, it will change the variables for you.

Melee Variables said:
am_maxextanges : 4
am_mediumrange : 0.900
am_minrange : 0.300
am_percentblocked : 0.750
am_prepunch_delay : 0.200
am_prepunch_delaystruggle : 0.100
am_prepunch_driftspeed : 280
am_prepunch_max : 12
am_prepunch_maxstun : 6
am_prepunch_mincombo : 3
am_prepunch_stunperpunch : 0.750
am_strongrange : 1.350
am_struggle_arrowtime : 0.500
am_struggle_enddelay : 1.500
am_struggle_maxarrows : 6
am_struggle_maxextanges : 2
am_struggle_startdelay : 0.750
am_wallstick_canstick : 1
am_wallstick_maxtime : 2
am_wallstick_mintime : 1
am_weakrange : 0.500
 
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Im hoping in the next patch they will change the colors of the arrows, like black in the middle and white on the outside so u can see them on those maps that are bright (example esf_namek_revival)
 
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I certainly must agree with some ppl....there is one thing that ruined ESF 1.2......skill

simply said, there is no real skill needed anymore, you just swoop up to someone, press some directions and voila, ur done.....in 1.1 u atleast needed more skill to attack a person (i know, swooping is still the same, but im more talking about the teleport delay, its only like 0.15 secs but u can notice the differnce alot)

One feature i do acctualy like is the double tap swoop, tho sometime anoying coz of that ur try to just fly around a bit and then u accidently press forward 2 times.

Tho overall 1.2 has alot of good features, some things like melee could use some more thinking to bring more skill in the game, the idea of using arrows is nice, but it doesnt require much skill, it requires (if u dodge) more reaction time, and i think everyone has enough "reaction time" to press some buttons as soon as they pop up on your screen



well that was my 2 cents =P

**edit**

shin, it cant become black, since sprites would become transparant then (the black parts)
 
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You can't use black for the type of sprites they are using. Black is the invisible colour ;). Oh and I'm pretty sure the max amount of simple melee hits if four, if you hit them into the ground after the second.
 
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You have to be ahead of the game, now. You can't just bind teleport to mousewheel and have a safe route out; you need to use a degree of skill against average-and-above players.
Not for nothing, but...if the beam is that close to you that the only way you can escape it is by a bound teleport script, then you deserve to die. You should've gotten the **** out of there when you saw the damn thing coming! Now that we can spin the camera during almost every move worth mentioning, there's not much of an excuse about getting beam-ambushed anymore. They are huge glowing brightly colored sperms of death and destruction--how do you miss them until that ABSOLUTE last second? Don't blame the game because you're not being attentive to your surroundings. Besides--everyone's got to die sometime.

All that aside...when I tap the teleport key three times, the delay is so miniscule that I don't even notice it. You are aware that the delay is like, 1/10000000000th of a nanosecond, right? It's only there to prevent the scripting, not because they thought it should be harder and "slower" to teleport. Besides, I'm pretty sure you teleport further in this version anyhow.

How on earth do you become that reliant on a script trick that you can't defend yourself in the normal game anymore?
 
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THAT'S IT!!! i start a thread for players who hate a game too and it's closed and this 1 is not closed why????? i think mods are against me...

anyways i'll go on topic... the only thing i hate on 1.2 is that piccollo's special beam cannos shoudl stay in his fingersuntil it explodes... that's all... how can any1 hate ESF 1.2??
 
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@lv/n said:
THAT'S IT!!! i start a thread for players who hate a game too and it's closed and this 1 is not closed why????? i think mods are against me...

anyways i'll go on topic... the only thing i hate on 1.2 is that piccollo's special beam cannos shoudl stay in his fingersuntil it explodes... that's all... how can any1 hate ESF 1.2??
The mods are neutral...they don't hold vendettas, and if they do, you come and speak to me about it...there are reasons for thread closures, and when it comes to threads about "players who hate a game too", it is likely because there are already more than enough outlets for people to make constructive comments in...such as this thread. If you're joking about the mods being against you....then please, try to find something a bit different to say about that. When I hear that people think mods are against them, I tend to try and step in.

On the topic: I can't really say I hate 1.2. Though I have not been in recently, I hadnot seen people constantly calling each other "HOWers" or "LSMers", and the playing field is even. I find that people that say there is no skill anymore are simply not taking the time to perfect strategies. As far as I've seen, taking on Halorin, for instances, was much different than wandering into a server and seeing a few familiar faces who were pretty decent and wanted to take me on. I think that it's an issue with people sticking to only one dimension of the game. You don't have to constantly swoop at each other over and over again exchanging the same blows, neither do you have to do the same exchanging throws or knock-backs. When I played Halorin in the testing phase, he was always throwing in little ki-blasts unexpectedly when I'd attempt to retaliate, causing me to lose my momentum and leave me open. I think that the new opportunities for strategy are amazing and need to be explored before 1.2 is condemned by the crowds.
 
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MyStIc~ShAdOw said:
I certainly must agree with some ppl....there is one thing that ruined ESF 1.2......skill simply said, there is no real skill needed anymore, you just swoop up to someone, press some directions and voila, ur done.....in 1.1 u atleast needed more skill to attack a person (i know, swooping is still the same, but im more talking about the teleport delay, its only like 0.15 secs but u can notice the differnce alot)
Well, the way I see it, in 1.1 you automatically targeted and swooped towards someone, and delivered an immediate hit. Or, you could trick them by using combinations of swoop and teleport, and get the advantage. Then, you would keep the fight going by teleporting into them and hitting them once more, and so on, and so on.

1.2 really isn't much different, except (okay, this is actually a pretty huge difference, but hey, I'm making a point :p ) now instead of the one, hard hit, you get a few less damaging autopunches, then you can throw, or combo. OR you can use the old melee (granted, it's not as hard hitting, but still, it is there, and is very useful).

And the other difference is, you don't target. It actually requires skill (shock :O ) to catch your opponent. They can swoop away from you, teleport away from you, or melee back into you. This means half the fun is in the chase. I love having to catch someone, by catching them out with chainswoop, or landing on a wall, jumping off and backwards swooping straight into their face.

I guess I'm trying to say, the 1.1 system has been imroved upon. It takes more skill to catch an opponent, and now, instead of having just one option of what to do with them, you have three, and two of them are selected via the prepunching, which is just a fast paced menu system in my opinion. :p

My crits on melee? Make the simple melee in 1.2 more like 1.1, slightly. Allow people to perform more combos with them. Keep the combo system, it owns (but once combo is selected, keep the prepunching going so the gap in melee is gone, keeps the feel fast paced), and those ideas of HarSens would just add to the fun.
 
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some random guy i dont want to look up said:
Sorry to say my good friend, but it is quite possible. I do it any time I need to throw someone. Even if they resist, the throw will still go through, quite nicly in fact, leaving me with virtually no KI.
Before you complain about the game please read my dev journal, we fixed a lot of those bugs ( including limiting throwing to 6-8 prepunches ).
Second, you guys completly contradict yourselves. You say you hate randoms and you want us to remove it, but then you say it's too easy to block moves. What the hell do you want us to do about it? Implement some magical system that takes skill to block, but wont agrivate people when they miss it?
We make the moves come out faster, people say lag prevents them from blocking everything. We make it slower, people say it's too easy.
We removed targeting since people said it sucked, you could never fight people since you couldnt target... We remove it and you *****.
We
We slowed swoop speed down since once we implemented multi-directional swooping, since it was next to impossible to hit people (trust us, you would just slide by the character saying WTF, I hit him o_O). And watch, if we increase swoop speed, the SAME exact people will come *****ing
"OMG, i cant hit anyone in swoop, the fights last too long then i die by a beam!!! WTF ESF TEAM, YOU SHOULD HAVE TESTED THIS VERSION BETTER"
It's so easy to give your 2 cents, isn't it? We ask you guys for suggestions and you just shuve your heads back up your ass. So many of your issues are completly ****ed up. The teleport delay is ***, but then it's *** to have people script. People want to do more simple melee combos, but then people say we should remove multiple linked hits?
What the **** do you think we are, some type of godlike people that can think up "perfect" ideas? If all you guys can do is ***** and whine, do me a favor and get the **** off our forums -_-
 
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Yeah man i just hate that it doenst stay at his fingertips too man - just pisses me off every single day ;) (j/k) - but that thing about the skill being lost and stuff.. still I'd say if you can beat the best bot then your pretty damn skilled, if you can beat 1+ of those bots then you can easily wipe out 4-5 ppl by urself on a server.. Ive seen it done, and yes i gotta say its all about skill! Speed, reactions, tactics etc - theres some really badass players out there who actually have SKILL, perhaps you wouldnt complain about it if you played instead of whining about lack of skill... Sorry just my opinion. And then someons gonna say: Well i just think its 0 skill cuz i can beat everyone in da 20+ server - well good for you, then your prob very skilled and if you need competition you could try fighting one of the many who says the same... Some of you will end up realising that skill is an aspect of 1.2, perhaps even more than 1.1, and i seriously dont get what all the lack of skill whining is about... yeah theres some random arrows yaddayadda - read freedoms post in here, and for the attackers side theres prob gonna be alot more combos to help on the skill part! So chill, and btw i agree with Sayianprides post 100 % :) not being asslicker or anything, just a fact that hes right about his ****.

Edit:
Yeah true pcjoe, Im seriously pissed off by these people on the teams behalf, so I guess it makes you ****in angry when your on the team! I think ppl should go to the suggestion forum with all this **** if they have something they want to say to make the mod better. As stated before, posting this stuff in esf chat isnt ment to help the mod, just some "True fans" who feels like whining about stuff they havent fully tried out...

/Max
 
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pcjoe, true, true... i understand you and you are very right...

ya read it ppl?? next time, think better on your ideas before starting a new thread (that's my opinion)... forums aren't just chating you know...
 
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Scruffie said:
My crits on melee? Make the simple melee in 1.2 more like 1.1, slightly. Allow people to perform more combos with them. Keep the combo system, it owns (but once combo is selected, keep the prepunching going so the gap in melee is gone, keeps the feel fast paced), and those ideas of HarSens would just add to the fun.
This is the best idea ive heard in a long time, I do think simple melee cud do with a little tweaking, but the new melee system is by far my fav.
 
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All the people that complain, saying 1.1 was better...do you realise you can own (from my experience) rougly 80% of esf players atm with simple melee alone (a.k.a 1.1 melee)

You should try it sometime. Remember, kiblob is your friend!!! IT DOES 10 DAMAGE and you can get 2 in after every double hit combo, thats probably more damage than the 1.1 link combos.
Try exploring for different tactics before whining on the forums, just because your not as good. Believe it or not, this is an entierly different game now.
 

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