"about ki management..teleport placement...swoop length...hit direction to get a combo going...and all that while moving faster than your brain can think"
I still do that, whats your point? not trying to sound insulting but thats all still in the game.
" 2 combos that EVERY character has...or learning to chain swoop...which arent very hard things to do at all"
I havent learned the combo's, i dont wanna, they're too cheap, and very easy to block, and chain swooping is still sumtimes a problem, cuz there are coutless times that i've ****ed up the double tap, still now even.
"intelectually stimulating then sitting back and pushing arrows...if i wanted to do that i would play ddr...not a game based on fighting"
ummm, its about reflexes and the directions of the attacks and how to avoid them by seeing the direction of their attack and moving accordingly, thats more like fighting that click, hold down other mouse button, bam. And anyway, advanced melee isnt the only way to fight >_<, i could list all the attacks but that'd be a waist of time, there's endless possibilities, u just gotta figure them out, like today i did a sweet move using kame torpedos, charging a few, aiming them at a guy real far away, start swooping, start sendin them towards him, 2 hit him, and by the time i got there all i had to do was simple melee which he didnt expect cuz 2 explosions just blown up in his face, thats what i call intellectually stimulating tactics. using all the attacks you can in a way that will win is the way to do it which u could never do in 1.0 or 1.1 because of the complete focus on melee. And btw, i have my own style of fighting, so do u and evry1 else, hence why tactics are used according to the opponent, in 1.1 u cud do the same thing over and over and it'd be almost impossible to stop.
I still do that, whats your point? not trying to sound insulting but thats all still in the game.
" 2 combos that EVERY character has...or learning to chain swoop...which arent very hard things to do at all"
I havent learned the combo's, i dont wanna, they're too cheap, and very easy to block, and chain swooping is still sumtimes a problem, cuz there are coutless times that i've ****ed up the double tap, still now even.
"intelectually stimulating then sitting back and pushing arrows...if i wanted to do that i would play ddr...not a game based on fighting"
ummm, its about reflexes and the directions of the attacks and how to avoid them by seeing the direction of their attack and moving accordingly, thats more like fighting that click, hold down other mouse button, bam. And anyway, advanced melee isnt the only way to fight >_<, i could list all the attacks but that'd be a waist of time, there's endless possibilities, u just gotta figure them out, like today i did a sweet move using kame torpedos, charging a few, aiming them at a guy real far away, start swooping, start sendin them towards him, 2 hit him, and by the time i got there all i had to do was simple melee which he didnt expect cuz 2 explosions just blown up in his face, thats what i call intellectually stimulating tactics. using all the attacks you can in a way that will win is the way to do it which u could never do in 1.0 or 1.1 because of the complete focus on melee. And btw, i have my own style of fighting, so do u and evry1 else, hence why tactics are used according to the opponent, in 1.1 u cud do the same thing over and over and it'd be almost impossible to stop.