Resting in H.E.L.L
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- Dec 1, 2009
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This mode is for many players and is played in rounds, with one 'Boss' player chosen at random. The boss player's health scales in real time according to the number of players in the server, he gets a 'Temporary boost in powerlevel' which is the player's current PL multiplied by 3, and he also regains 20hp after every kill. He also gets first pick on his hero. Furthermore you can click on a button that says 'Prefer Boss' so that you'll be more likely to get the role than players who do not click this button.
There will be a fighting time limit of 1 minute. After the minute is up, the boss will fight a different opponent. The next opponent will be displayed in the HUD, so that everyone will know that he is up next to fight and then he can position himself accordingly.
Let's discuss and evolve this idea!
EDITS: I changed mechanics for the boss's health. I think it should scale instead of being set. Also, no restrictions on the number of players per server. I've also added the ability to transform, the ability to fight other defeated fighters in 'Ghost Form' and I've proposed a temporary increase in the Boss's powerlevel. Changed health regen for standard players to '2 per 10 seconds' instead of '1 per 10 seconds'. Added 'Training area'.
There will be a fighting time limit of 1 minute. After the minute is up, the boss will fight a different opponent. The next opponent will be displayed in the HUD, so that everyone will know that he is up next to fight and then he can position himself accordingly.
- The 'Lesser' fighters are all on the same team against the boss, but take turns fighting him 1 at a time.
- The 'Lesser' fighters CAN transform
- All the 'Lesser' fighters who aren't fighting the boss (and are still alive) can fly around the map but can not do any attacks or use turbo-fly (because it would get too distracting for the main two). But they CAN teleport.
- The boss CAN damage living players ONLY WITH ENERGY ATTACKS. You'll have to either block the attack or teleport out of the way to avoid damage.
- Nobody is allowed to pick the same two fighters in this mode. No duplicate Gokus, Vegetas, etc. When the round is over everyone picks new fighters. If two or more people pick the same fighter at the same time then one person will get it at random, and the others are forced to pick someone else.
- A 'Round' is complete when either the Boss is defeated, or when all of the 'Lesser fighters' are defeated.
- The 'Lesser' fighter in queue to fight next can begin charging an energy attack while he waits, and as soon as it is his turn to fight he can fire it.
- If a 'Lesser' fighter survives the first minute, then he regains 2 health every 10 seconds while waiting for his next turn.
- Boss regains 20hp after every kill.
- Boss's health scales in real time according to the number of players in the server
- Player who gets the Boss role will have their powerlevel temporarily multiplied by 3 until defeated.
- Fighters (other than boss) who are killed in battle will respawn in 'Ghost Form' which is a copy of their model except it is 50% transparent with a white hue. All ghosts can only fight each other, and can not do damage TO nor take damage FROM any living characters. Living characters can not see the Ghosts.
- Every map will have a special training area. To enter, walk though the door (or cave entrance or whatever) and you'll be taken to an area where you may fight FFA style with other living fighters to increase your power level. You'll do no damage and take no damage in this mini-zone. If you're next up to fight you will be teleported to the outside entrance of the training area when your timer reaches 0:30s, and unable to re-enter until you've survived the boss for 1 minute.
Let's discuss and evolve this idea!
EDITS: I changed mechanics for the boss's health. I think it should scale instead of being set. Also, no restrictions on the number of players per server. I've also added the ability to transform, the ability to fight other defeated fighters in 'Ghost Form' and I've proposed a temporary increase in the Boss's powerlevel. Changed health regen for standard players to '2 per 10 seconds' instead of '1 per 10 seconds'. Added 'Training area'.
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