New Member
Joined
Jan 2, 2003
Messages
954
Best answers
0
His hair... it's too.... too pointed all in one direction.
 
New Member
Joined
Dec 13, 2002
Messages
514
Best answers
0
pay more attention to the body cuz thats what im working on. thnx for crits though
 
New Member
Joined
Nov 26, 2001
Messages
809
Best answers
0
dude thats gonna be like 100000 polies, learn to use milkshape in the way its intended would be my advice, dont make models outta the generic shapes, it looks sloppy and costs polies, tons of em, and i wouldnt recomend makin the head out of a sphere, look at it, no offense but the nose looks like a beak, im not tryin to be mean im just tryin to help u
 
New Member
💻 Oldtimer
Joined
Jun 14, 2002
Messages
1,465
Best answers
0
needs

it needs alot of work man.The body looks real wierd
 
New Member
Joined
Dec 13, 2002
Messages
514
Best answers
0
Hold on. I've seen some screenshots of a guy modelling who had everything all smooth and plenty of polies but he used a teqnique where he made it less polygons and it still looked good. I thought that that is what i could do too.

and fatman ur model website doesnt work for some reason
 
New Member
Joined
Nov 26, 2001
Messages
809
Best answers
0
no, not when u use a bunch of generic shapes u cant, itll look screwed up
 
New Member
Joined
Dec 13, 2002
Messages
514
Best answers
0
dam. well ill try and keep it down to a minimum. thanks for the help though.

if i cant use it in the game though i guess ill have something to look at:p :p
 
New Member
Joined
Nov 24, 2002
Messages
598
Best answers
0
Thats definately a new style of hair modeling innovative too (finally no super spiky yay) but yah you should do face modeling . its hard at first but it works and defiantely saves polies. Gj so far tho :fight: :yes:
 

Users who are viewing this thread

Top Bottom