DarktoothDKD said:
A lot of the posts about ESF 1.2 talk about the speed. Dont you increase in speed after you ascend? I mean, if you think about it. In normall state you are slow.. and as you ascend more and more you become faster and faster. Since 1.3 is going to have all the transformations.. when you reach the final level you could be going faster than 1.1 swoop.
And for your information.. the kiblasts is the max speed of the hl engine
I like 1.2 because of the various ways to attack your enemy. Instead of just swooping and bashing him, you can throw him, go into adv melee, wall jump, and swoop in multiple directions. There are a lot of different things that could be done in 1.2 than 1.1. In 1.2 you can still create combos but none that will link as long as 1.1. If you guys want speed.. 1.3 just may be your answer
DT thats actually a problem to. See for some wierd apparent reason no one in the ESF community if your having a clan match, or it could be a simple 1 on 1. No one wants to transform because it gives too many advantages, and alot of chars are also at a different advantage.
They also do not allow Buu in 1on1 or clan matches. Also don't allow anything thats not Melee, a Ki blast or a Generic Beam/Ball. Which is why pretty much everyone complains about the speed. When they could just transform, but as I said above there are alot of Disadvantages even when 1.3 comes out. People still would not want to transform, and fight. In 1.1 we didn't transform, and fight either it was all normal form fights. Unless it was allowed during a clan match, but that was rarely seen.
1.2 cuts the speed down to not even half of what 1.1 used to be. 1.2 would be really fun if the teleport delay wasn't there, and the Ki cost wasn't high for everything you did, if throwing was revamped, and the knockbacks on simple melee were increased a bit along with the simple melee hits being uncapped. It would be a swell game, but there are a few people out here who are considered the "best players".
Who technically all they do is sit, and way for you to attack them, and if you don't attack them they will just start beaming you all day with the most boring strategy ever, and when you do attack them they will Block Instant Counter, and throwing you into the ceiling then combo you from the ceiling then just knock u down with a Generic Beam, and by the time all that is done your dead. That also requires no skill. Its not tricking our out manuevering its what we call in a fighting game community "Turtling".
Its beatable, but it takes quite a long time, and I am never in the mood to sit there for a hour making the match go slower, and slower everytime we fight.
Advanced melee is also a problem because of random arrows. I wouldn't have a problem if Random arrows didn't appear at the End of a imput session, you already know its a Strong hit, but you never know where its coming from its always a guessing game. Instead they should either just fade away, or make it so you are able to Block a random arrow. Like it could work like this
Blocking: If you block advanced melee hit session you cannot be thrown *this is already in*, but get this. Also if you block a melee hit session your arrows won't disappear as fast, and so you have to press them slower, and since you blocked it your Imputs should move faster. Vice Versa, but if you get hit with it your Arrows that you have to dodge will come up faster, and fade away faster.
Countering a Random Arrow: You could block a random arrow with the Block button, and then just well enter some to counter it.
(i dunno its something off the top of my head)
Also I remember in 1.1 There was a no hit melee zone I am sure they took that out for 1.2's adv melee, but the no hit melee zone made it harder for people to hit you, and with that you could stop someones swoop with your own swoop or teleport. In 1.2 that is not possible since it is no longer there, and since there is no longer a no hit melee zone its back to 1.0's easier hit zone with instant counters.
The Teleport delay is half, and half. Its bareable, but at the sametime unbareable. Because there I times myself, or someone else knows that you could've dodged this certain something if that delay wasn't there. I don't mind anyone trying to script against me even though its sort of stupid since it takes all your ki away, and you could see it coming a mile away, but there are also a bunch of people who do not have "Sharingan, or Byakugan" to see, and counter react to something fast enough, but still I don't like the teleport delay. I wish this was taken off, or as hybrid suggested a while back a cvar for it.
Also the physics, and smoothness in 1.1 is no longer present in 1.2 I am talking about physics like. I could swoop, and then stop to charge I would drift a lil while he was charging. It was really like you were in the air flying. Especially if you were beam jumping your momentum would carry you. Say if you beam jumped across the map, and tried to change your momentum you couldn't change it you would continue going that way until you stopped since the Physics were that good.
That is also no longer present in 1.2. I bet if we combined the 2 we would have a great game that 1.1 fans, and 1.2 fans alike could play, rejoice, and be happy, but that is just my opinion I hope someone agrees with me, but if not thats ok too.