Good point
Yes I/we want speed, but not just as ssj. I now realise it was the combo - tele combination that caused so much intensity. Hitting somone wasn't the biggest problem, turninig it into an ubercool/impressive combo was and that's something 1.2 lacks. Either you do 2 hits a kiblast or some beam, you use the ceiling to get x hits or you just keep smacking em while they're rolling on the ground, nothing cool about that now is it? That factor alone affected both speed and gameplay in 1.1 as it did both.
Though most of the impressive fights in 1.1 were as ssj (more ki = more combo = cooler to do/see), normal battles were pretty fast paced as well. I think that you could split those up somewhat...
As normal(non-ssj), you can have short, slow knockbacks, after all - you're not at your strongest/fastest yet and it makes sense. Each time you ascend, you improve your combo ability: more ki, faster and longer knockbacks (again, introducing the blocking ability). That would encourage people to actually transform (would be nice if there was a cvar which allows you to change the starting pl. Yes, that will be a little unbalanced but in clanmatches people only play with a few chars anway - besides if you wanna fight kid buu as ssj trunks you're asking for it anyway >_>). That doesn't mean simple melee can stay like it is now, every improvement is welcome. I'm just saying that transforming will bring more abilities than just higher stats and attacks, it adds some gameplay elements. To actually use that, you would have to lower trans powerlevels for some chars as it wouldn't be much fun having to fight for half an hour just to get extended abilities (unbalanced).
Like I said, that would give people a reason to transform other than just higher powerlevel/health and a new attack. But what if someone just joined the server and has to face ssj3 goku?
1) Have it so that he is automatically ssj/ssj2 the moment he/she joins (cvar?)
2) Let them work for it (non-ssj) which might be unfair (no cvar)
3) Just increase some stats and give some [temporary?] powerup per life (slowly regenerating ki/extra % damage/no combo limitations) until he/she reaches the required pl for transformation. (cvar?) NOT when he/she transforms, just as soon as the powerlevel is aquired so they CAN transform and no uber-lame powerups, just something they really need.
Depending on how much the differences in transformations are, you could still give a few benefits to the just-transformed but not as effective as before. This would make things a bit fair (assuming the differences are quit big) but wouldn't hamper gameplay everytime. If you want to combo, you just transform as fast as you can. I'm not sure how this would work in public servers as there will be people who joined from the beginning but never got much powerlevel due to inexperience.
However, some people only use beams and spam as soon as they reach a higher level. To avoid this, have some code that registers the amount of kills used by beams (code could be a cvar, mostly for public servers). The server administrator could have a menu that would allow him to choose the amount of kills by beams before a certain punishment is given. The admin could then select a punishment: removal of all attacks except melee, kiblast, generic beam and senzu/kicked from server/players get damaged or killed (slap/slay). He should also determine the amount of time that will reset the number (deaths will automatically reset?) That would force the beam people to not excessively use beams on certain servers.
Now you may ask why just beams... Melee can be annoying as well but requires a bit more skill than just holding the mouse button and detonating an attack in the middle of a fight. Besides, it doesn't prevent beaming 100%, you just have to mix them.
*kind of a suggestion post, but meh :/*