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- Apr 11, 2003
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Yes, the maps in ESF are generally very large rooms, which the HL engine is not especially suited for...The mappers compensate by putting in very large textures and keeping maps very simple so everybody's computers run the game smoothly...But on a number of maps, I've noticed that once you get past a certain distance the wall is not rendered at all and simply disappears...
What I am suggesting is that the ESF staff and mappers scale down the entire game proportionally, shrinking the maps enough to see the entire world rendered, and the characters so that they dont stand as tall as the trees on Namek etc.
I know it wont be easy to scale everything down proportionally (all the energy attacks and player speeds and everything would need to be scaled as well), but if it could be done, the game would look immensely better on certain very large maps...
Or maybe the problematic maps could just be changed/scaled/whatever for the next version, i guess that would be a lot easier
What I am suggesting is that the ESF staff and mappers scale down the entire game proportionally, shrinking the maps enough to see the entire world rendered, and the characters so that they dont stand as tall as the trees on Namek etc.
I know it wont be easy to scale everything down proportionally (all the energy attacks and player speeds and everything would need to be scaled as well), but if it could be done, the game would look immensely better on certain very large maps...
Or maybe the problematic maps could just be changed/scaled/whatever for the next version, i guess that would be a lot easier