Hi, i'm new here. Hope nobody suggested this before...
I was thinking about the "normal" ki attack. I mean the ability you use with the number 2. You have a primary attack and a secondary attack. With most characters, left mouse button shoots a ki ball(?) that goes straight forward and holding the right mouse button shoots several ki balls that don't go straight forward like the other attack does. I find this last attack (right mouse button) not very accurate. It seems that the idea is that the ki balls gather at a certain distance of you, but not necessarily where your target is. Would it be possible to make the game calculate the distance between you and the closest "solid" thing (a wall or an enemy, basically) that is in the direction you're aiming and make the ki balls gather at that point? I think it would make this power much more useful.
It was also thinking about a swoop toggle (i'm guessing that "swoop" is the quick flying you can do when you tap twice any directional key). I find it very annoying when you teleport or something and you have that small delay before you can actually start making the double tap to swoop. May be i'm just too anxious and i start pressing buttons before I actually teleport... je. I think that having a toggle for swoop would fix this issue (euphemism).
About blocking... May be i'm not skillfull enough, but i think it would be GREAT if the blocking were instantaneous. I know the character must assume the blocking position before the blocking is effective (i assume this is why the blocking is not instantaneous), wich takes a fraction of a second (sometimes a precious fraction of a second), but may be the blocking animation could be executed when something actually hits you. I would rip off the static defensive position, leave the "reflect ki" animation and may be add a new one for melee.
This one's not a suggestion, but a question... I've seen there are some patches that let you use TONS of new characters. Why aren't this characters included in the regular game?
PD: Sorry for the bad english, it's not my language .
PD 2: Congratulations for the game, people, it's REALLY awesome.
I was thinking about the "normal" ki attack. I mean the ability you use with the number 2. You have a primary attack and a secondary attack. With most characters, left mouse button shoots a ki ball(?) that goes straight forward and holding the right mouse button shoots several ki balls that don't go straight forward like the other attack does. I find this last attack (right mouse button) not very accurate. It seems that the idea is that the ki balls gather at a certain distance of you, but not necessarily where your target is. Would it be possible to make the game calculate the distance between you and the closest "solid" thing (a wall or an enemy, basically) that is in the direction you're aiming and make the ki balls gather at that point? I think it would make this power much more useful.
It was also thinking about a swoop toggle (i'm guessing that "swoop" is the quick flying you can do when you tap twice any directional key). I find it very annoying when you teleport or something and you have that small delay before you can actually start making the double tap to swoop. May be i'm just too anxious and i start pressing buttons before I actually teleport... je. I think that having a toggle for swoop would fix this issue (euphemism).
About blocking... May be i'm not skillfull enough, but i think it would be GREAT if the blocking were instantaneous. I know the character must assume the blocking position before the blocking is effective (i assume this is why the blocking is not instantaneous), wich takes a fraction of a second (sometimes a precious fraction of a second), but may be the blocking animation could be executed when something actually hits you. I would rip off the static defensive position, leave the "reflect ki" animation and may be add a new one for melee.
This one's not a suggestion, but a question... I've seen there are some patches that let you use TONS of new characters. Why aren't this characters included in the regular game?
PD: Sorry for the bad english, it's not my language .
PD 2: Congratulations for the game, people, it's REALLY awesome.