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Right, as far as i know there is still the one hit melee that knocks you flying in 1.2
I was thinking how the dbz villains always stood still, not being knocked around at all because of their superior powerlevel.
So lets say once your powerlevel is say 2 million or so in difference, there should then be no knock back distance all the time the character is that much greater in PL. (but there would still be damage)
But combos would still work as normal.
I was thinking how the dbz villains always stood still, not being knocked around at all because of their superior powerlevel.
So lets say once your powerlevel is say 2 million or so in difference, there should then be no knock back distance all the time the character is that much greater in PL. (but there would still be damage)
But combos would still work as normal.