The more I compare 1.2.3 to 1.3 Open Beta... the more I miss the 1.0-1.1 days. When the were more than 20/40 player servers and they were in a constant flux of players. You can't blame this on the next-gen of PC and console games, because another HL1 mod (Counter-Strike) is still going strong. How can such a popular franchise, like DBZ, not keep this game popular? What I hope, is that the current dev team, is making that their number one priority.
It seemed as if the more you guys tried to make the game more challenging, you also made the stability more challenging as well. As someone who has been shown how current players go about enjoying the game. It's clear to me that it's gone from an open-ended experience... to an over-coordinated tap dance.
You can't tell me that making a game more complex isn't always the best idea. I realize that you guys dropped the 'advanced' melee mystem from the 1.2 era, and seem to hopefully be working on something else.
Who hopes that we never see an "engine-within-the-engine" again... and can say that ESF feels like straight-forward brawl-fest?
Will ESF ever be noob friendly again?
It seemed as if the more you guys tried to make the game more challenging, you also made the stability more challenging as well. As someone who has been shown how current players go about enjoying the game. It's clear to me that it's gone from an open-ended experience... to an over-coordinated tap dance.
You can't tell me that making a game more complex isn't always the best idea. I realize that you guys dropped the 'advanced' melee mystem from the 1.2 era, and seem to hopefully be working on something else.
Who hopes that we never see an "engine-within-the-engine" again... and can say that ESF feels like straight-forward brawl-fest?
Will ESF ever be noob friendly again?