It was interesting reading all of the replies here. I do agree that 1.2.3 is extremely hard to learn, the numbers kind of prove this. 1.2.3 has been downloaded well over a million times, yet we only have a player base of 50 or so people who have stuck with the game. And oddly enough, almost all of these people who have stuck with the game started playing at the same time, right when 1.2.3 was released. I think that, at the time, no one was quite good so new players had room to breathe and learn the game at their own pace. Then as time progressed, the pros got better and better and better until we reach our current point when a new player has almost no chance of learning the game. The problem isn't so much that ESF is hard, all you really need to do is fly into other people holding right click. The problem lies in how good people have become at this system, it's gotten to the point where if you want to get good at ESF, you're going to need 5 months of dying over and over with no chance of even getting a hit, let alone a kill. And after those 5 months, you'll probably only be a decent player compared to the guys at the top.
That's 1.2.3. As DT said, 1.3 is a very different beast. Honestly, 1.3 doesn't even feel like the same game to me. The same basic mechanics are still there, it just feels different, but that's not to say that it's a bad thing. But yes, I'm sure people will still master the game and become godlike at it, but there are some big differences that will hopefully make the game easier to learn. The one button swoop should fix a lot of the complaints about swooping, the ingame tutorial will hopefully provide a safe place for newbs to learn the mechanics of the game, and popup hints should hopefully provide the player with further instruction in actual servers. Plus, the graphics are nicer and we'll have more characters and all of the transformations, that might encourage more people to stick around. Other than this, I'm not sure how you can go about making ESF more newb friendly without drastically changing the mechanics of the game. I guess you can give players a larger ki pool, but that's a delicate balancing act, you have to make the ki pool low enough that ki management still actually matters.
Just my two cents.
That's 1.2.3. As DT said, 1.3 is a very different beast. Honestly, 1.3 doesn't even feel like the same game to me. The same basic mechanics are still there, it just feels different, but that's not to say that it's a bad thing. But yes, I'm sure people will still master the game and become godlike at it, but there are some big differences that will hopefully make the game easier to learn. The one button swoop should fix a lot of the complaints about swooping, the ingame tutorial will hopefully provide a safe place for newbs to learn the mechanics of the game, and popup hints should hopefully provide the player with further instruction in actual servers. Plus, the graphics are nicer and we'll have more characters and all of the transformations, that might encourage more people to stick around. Other than this, I'm not sure how you can go about making ESF more newb friendly without drastically changing the mechanics of the game. I guess you can give players a larger ki pool, but that's a delicate balancing act, you have to make the ki pool low enough that ki management still actually matters.
Just my two cents.