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.... LINE 6 ERROR???
everytime when i run my map it sais: ********ERROR****** LINE (a number)

it makes me crazy!!!!!!

:cry: :cry: :cry:
 
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SHUT UP!!!

shut up GEORGE (BSFORCES)!;(
i really need help and not BSF help (cuz they making of everything a joke) !!!!
so HELP ME!!!!
 
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Simmer down with the swearing or I'll whack you both with the do nice stick! ;/
 
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heh the *do nice stick*


er anyways i have never heard of line6 error...send the rmf file to [email protected] and ill look at it for ya... maybe even compile it....
 
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I got your map and i think i found a fix... but ima get some sleep now cause i got school. so ill send it back to ya soon...
 
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THNX!!

THNX ESF_STRYKER BUT......CAN YOU TELL ME WHAT THE PROBLEM WAS? PLZ TELL ME SO I CANT FIX MY OTHER MAPS TO!! :D

BUT AGAIN THNX!!!



SaiyaMan;)
 
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The problem seems to be that YOURE TYPING IN ANNOYING COLOURS!

Plz resist the urge to bask in your colours ;)
 
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hey you should go to the folder where you save ur .map and .rmf files, there should also be a file called: yourmapname.log
open that file with notepad, and copy and paste the whole text to this forum.. then i might be able to help you
 
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i did

ok here it is

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE C:\WINDOWS\Desktop\dsf_vulcano2

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]A

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering C:\WINDOWS\Desktop\dsf_vulcano2.map
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (-16,-16,-36)-(4112,80,4132)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (-16,-16,-36)-(4112,80,4132)
Error: Entity 0, Brush 0: outside world(+/-4096): (-32,-32,-32)-(4128,96,4128)
Error: Entity 0, Brush 0: outside world(+/-4096): (-32,-32,-32)-(4128,96,4128)
Error: Entity 0, Brush 0: outside world(+/-4096): (-16,-16,-18)-(4112,80,4114)
Error: Entity 0, Brush 0: outside world(+/-4096): (-16,-16,-18)-(4112,80,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-16,4016,-36)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-16,4016,-36)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-16,4016,-36)-(4112,4112,4132)
Error: Entity 0, Brush 1: outside world(+/-4096): (-32,4000,-32)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-32,4000,-32)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-32,4000,-32)-(4128,4128,4128)
Error: Entity 0, Brush 1: outside world(+/-4096): (-16,4016,-18)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-16,4016,-18)-(4112,4112,4114)
Error: Entity 0, Brush 1: outside world(+/-4096): (-16,4016,-18)-(4112,4112,4114)
Error: Entity 0, Brush 2: outside world(+/-4096): (-16,48,-36)-(80,4048,4132)
Error: Entity 0, Brush 2: outside world(+/-4096): (-32,32,-32)-(96,4064,4128)
Error: Entity 0, Brush 2: outside world(+/-4096): (-16,48,-18)-(80,4048,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (4016,48,-36)-(4112,4048,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (4016,48,-36)-(4112,4048,4132)
Error: Entity 0, Brush 3: outside world(+/-4096): (4000,32,-32)-(4128,4064,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (4000,32,-32)-(4128,4064,4128)
Error: Entity 0, Brush 3: outside world(+/-4096): (4016,48,-18)-(4112,4048,4114)
Error: Entity 0, Brush 3: outside world(+/-4096): (4016,48,-18)-(4112,4048,4114)
Error: Entity 0, Brush 4: outside world(+/-4096): (48,48,3996)-(4048,4048,4132)
Error: Entity 0, Brush 4: outside world(+/-4096): (32,32,4000)-(4064,4064,4128)
Error: Entity 0, Brush 4: outside world(+/-4096): (48,48,4014)-(4048,4048,4114)
Error: Entity 0, Brush 40: outside world(+/-4096): (-16,-16,-36)-(4112,80,4132)
Error: Entity 0, Brush 40: outside world(+/-4096): (-16,-16,-36)-(4112,80,4132)
Error: Entity 0, Brush 40: outside world(+/-4096): (-32,-32,-32)-(4128,96,4128)
Error: Entity 0, Brush 40: outside world(+/-4096): (-32,-32,-32)-(4128,96,4128)
Error: Entity 0, Brush 40: outside world(+/-4096): (-16,-16,-18)-(4112,80,4114)
Error: Entity 0, Brush 40: outside world(+/-4096): (-16,-16,-18)-(4112,80,4114)
Error: Entity 0, Brush 41: outside world(+/-4096): (-16,4016,-36)-(4112,4112,4132)
Error: Entity 0, Brush 41: outside world(+/-4096): (-16,4016,-36)-(4112,4112,4132)
Error: Entity 0, Brush 41: outside world(+/-4096): (-16,4016,-36)-(4112,4112,4132)
Error: Entity 0, Brush 41: outside world(+/-4096): (-32,4000,-32)-(4128,4128,4128)
Error: Entity 0, Brush 41: outside world(+/-4096): (-32,4000,-32)-(4128,4128,4128)
Error: Entity 0, Brush 41: outside world(+/-4096): (-32,4000,-32)-(4128,4128,4128)
Error: Entity 0, Brush 41: outside world(+/-4096): (-16,4016,-18)-(4112,4112,4114)
Error: Entity 0, Brush 41: outside world(+/-4096): (-16,4016,-18)-(4112,4112,4114)
Error: Entity 0, Brush 41: outside world(+/-4096): (-16,4016,-18)-(4112,4112,4114)
Error: Entity 0, Brush 42: outside world(+/-4096): (-16,48,-36)-(80,4048,4132)
Error: Entity 0, Brush 42: outside world(+/-4096): (-32,32,-32)-(96,4064,4128)
Error: Entity 0, Brush 42: outside world(+/-4096): (-16,48,-18)-(80,4048,4114)
Error: Entity 0, Brush 43: outside world(+/-4096): (4016,48,-36)-(4112,4048,4132)
Error: Entity 0, Brush 43: outside world(+/-4096): (4016,48,-36)-(4112,4048,4132)
Error: Entity 0, Brush 43: outside world(+/-4096): (4000,32,-32)-(4128,4064,4128)
Error: Entity 0, Brush 43: outside world(+/-4096): (4000,32,-32)-(4128,4064,4128)
Error: Entity 0, Brush 43: outside world(+/-4096): (4016,48,-18)-(4112,4048,4114)
Error: Entity 0, Brush 43: outside world(+/-4096): (4016,48,-18)-(4112,4048,4114)
Error: Entity 0, Brush 44: outside world(+/-4096): (48,48,3996)-(4048,4048,4132)
Error: Entity 0, Brush 44: outside world(+/-4096): (32,32,4000)-(4064,4064,4128)
Error: Entity 0, Brush 44: outside world(+/-4096): (48,48,4014)-(4048,4048,4114)
(1.21 seconds)

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE C:\WINDOWS\Desktop\dsf_vulcano2
>> There was a problem compiling the map.
>> Check the file C:\WINDOWS\Desktop\dsf_vulcano2.log for the cause.

----- END hlbsp -----



THE END!!!
 
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LoL I remember when I used to get that error when I first started mapping. As it said, open ZHLTProblems.html and read what it says about that error and how to fix it. Oh and F.Y.I. you spelled VOLCANO wrong.
 
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Well i checked out your map and everything is inside of the skybox.... So maybe it has something to do with water touching the skybox... I redid your skybox 32 units out more and well the compile worked fine....also when you map you dont want different objects overlapping like your stream on the land...ill send you a map that works... whats your E-mail?
 
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I remember that happened with my first map!! It was a pretty damn coo map!! I spent a lot fo time on it!! Maybe that bringing out the skybox more will fix it on mine too!!

EDIT: Nvm, mine says LEAK IN HULL 3!! O well!!
 
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THAT SUX LIKE A MOFO DONT IT.

whel man try re-installing the game or update. or maybe get a better internet.
:idea:
 
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Sorry man i have no time whatso ever.. I just got home right now...its like 11:30 pm Friday night... BTW AGHS football F***ing killed Vilencia tonight :).... 28-21 check the LA times for the game.... and look for pics of #33... that me:yes:
I would fix it up and send it to ya but i have no time see.... i have top be back at school in 10 hours for film study of the game....just either take out all the sprites and try and compile it or move the skybox out a little... that should fix it either way... I'm going to bed now cause i am *****ing tired.

Was Ranked #17 in California last week.... Don't know where we at now but **** prolly like 15th
 
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THNX... stryker!

thnx ESF_STRYKER

I've did it!
I've compile a map yeah!!! :p
but thnx again for ur help c ya.


SaiyaMan

and 1 more thing how many maps are left for the betaor are they all done?
 

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