How Do I Compile ESF Maps With Hammer?
I've Made My Map And Hit F9. Gone Into Expert Compiling.
But I'm Not Sure What To Put Here...I'm Really Gobsmacked About The Hull.txt Thing And Where To Find It.
PLEASE HELP! :cry:
I START TO MAKE A CAPSULA CORP AND WHEN ME DO A DOOR U COULDNT GO OUT!
SEE THE TROUBLE.
give me solutions, plz!here the zip
if anyone could give me what u like in the map and some ideas to do better like types of textures or shape for the capsule.
hey guys...i neeed more help please,
i don't know hot to put the hull file into my map, can someone explain it to me?
and more, when i'lll create game, the map doens't appear to start the game, i have to create with another map and changelevel to my map,
can anybody help me?
It doesn't give me any errors in Hammer but here is the log
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life\valve
* Could not execute the command:
Change Directory C:\SIERRA\Half-Life\valve
* Windows gave the error message:
"Access is denied."...
How come whenever I make a map people cant walk directly on the ground? They are always stuck a few feet off the ground walking on air. And if i move the playerstart any lower everyone starts in the ground and cant move.
don't think this is some kind of n00b-post... it isn't (so do I hope ;) )
I've just tested the beta 1 and I love this mod. Cause I'm mapping since 3 years, I thought why not make a map for esf ?
The first striking thing I found ist that the player size is really small (about 16...
I just started to make a map for esf!
Ive already mapped for Dod and Cs but now Im gonna map a little bit for esf!
My map is 1/3 completed but Ive got a problem:
When I spawn, I spawn circa 60 units over the ground!
I can walk and fly around but Im always over the ground.
Ok, well here is my prob!!! I was makin my map and decided that I was finished, so I added some entities for the spawn points. After that, I had a huge prob compiling!! Every entity that wasnt a func was said that it was creating a leak in Hull 3!!! And everything worked fine before I added...