Randomly homing attacks, huh?

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Hm... what i think that happens is this:

The beam is at the red position. You aimed at the black position, but for various reasons (current beam speed, server speed, update speed of beam directions, etc) the beam didn't get there in time. The beam still tries to reach it, and has to take an odd looking curve to get there. I don't think there is a way to fully fix it. I'm trying to reduce this effect by letting the beam get aimed at an area (with size determined by the beams speed), rather then a point for beta1.2.
 
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That isn't just it, it does also have to do with auto aim in Half Life, or at least that's how it appears, because take this example:

I use melee to knock someone across the ground, then again to knock them up in the air. When I fire a generic beam up in the air to hit them in the back, unless I avoid targetting them with the crosshairs, the beam fires behind and below me instead of in front of me, as though placing itself where the body will land instead of where the body is at the moment I I target it. The beams also seem to randomly wrap themselves around objects while homing in on an opponent, as though intentionally to prevent themselves from detonating before they reach their target.

Is this some kind of AI system or is it unintentional?
 

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