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- Nov 24, 2001
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Hm... what i think that happens is this:
The beam is at the red position. You aimed at the black position, but for various reasons (current beam speed, server speed, update speed of beam directions, etc) the beam didn't get there in time. The beam still tries to reach it, and has to take an odd looking curve to get there. I don't think there is a way to fully fix it. I'm trying to reduce this effect by letting the beam get aimed at an area (with size determined by the beams speed), rather then a point for beta1.2.
The beam is at the red position. You aimed at the black position, but for various reasons (current beam speed, server speed, update speed of beam directions, etc) the beam didn't get there in time. The beam still tries to reach it, and has to take an odd looking curve to get there. I don't think there is a way to fully fix it. I'm trying to reduce this effect by letting the beam get aimed at an area (with size determined by the beams speed), rather then a point for beta1.2.